BSG: Space Oceans 11 - Getting the Band Back Together

You sense a disturbance in the (Colonial Naval) Force. All at once billions of voices called out, and were suddenly silenced. You are all that remain, a last hope for humanity. Yours is a desperate and fraught mission, one you can not choose to decline. Your choices are strive, or die. However some of your number will be working at cross purposes. Can you guide the fleet to safety of a new cradle of civilization, or will you be crushed by the unbending cold steel of the Cylons. Only time will tell…


This is a 6 leader mission. Rules will follow the basic rules from the base game with the additional changes for Pegasus.

However we are adding in all characters from Daybreak and Exodus.

  • We will be playing with Mutiny cards and Miracle tokens active
  • Miracle tokens refer only to Once Per Game abilities. You may only have a max of one. If, for some reason, a card would grant you a token and you already have one, you may not gain a second. However if you have used your OPG, getting a Miracle token will allow you to use your OPG ability.
  • Some actions will force a player to take a Mutiny card. You may only have one in your hand. If you are forced to take a second Mutiny card, immediately go to the Brig and discard down to one Mutiny card. Cylon players may not have Mutiny cards. Revealed Cylons must discard their Mutiny cards, and may never draw Mutiny cards.
  • Reckless skill checks have been adjusted. No longer does reckless trigger Treachery card abilities, instead follow the following procedure:
    *After cards are added, flip the top card of the Treachery deck face up.
    *If card value is >0, do nothing and process skill check like normal
    *If card value is 0, flip up next Treachery card and resolve both text abilities. May repeat, and does not prevent abilities in skill check from triggering.

Players are as follows:

  1. @Otthegreat - Tory Foster
  2. @CaseyRobinson - Felix Gaeta
  3. @Knightsaber - Pilot Apollo
  4. @soondifferent - Politics Baltar
  5. @jostly - Kat
  6. @rowe33 - D’anna Biers

I WILL FIX THIS AFTER I SET INITIAL POSTS
Game - Players
Winners
1 - Ginger Yellow, Knightsaber, rowe33, soondifferent, ShivaX
Cylons - Fuel - ShivaX, rowe33
2 - scottagibson, rowe33, Knightsaber, Otthegreat, Lantz
Cylons - Morale - scott, Knight
3 - Lantz, rowe33, scottagibson, Otthegreat, Knightsaber
Humans - Lantz, scottagibson, Knightsaber
4 - Otthegreat, Lantz, scottagibson, rowe33, Otagan
Cylons - Destroyed Galactica - Lantz, Otagan
5 - Lantz, Otagan, Otthegreat, scottagibson, ShivaX, soondifferent, rowe33
Cylons - Destroyed Galactica - scottagibson, soondifferent, Otagan CL
6 - soondifferent, Otthegreat, Knightsaber, rowe33, Blueboy08, scottagibson
Humans - Otthegreat, Knightsaber CL, rowe33, scottagibson
7 - Otthegreat, scottagibson, CaseyRobinson, rowe33, CraigM, Jørn Weines
Cylons - Destroyed Galactica - Otthegreat, scottagibson, CraigM CL
8 - rowe33, CaseyRobinson, Knightsaber, Jørn Weines, soondifferent, Otthegreat
Humans - rowe33 CL, CaseyRobinson, Jørn Weines, Otthegreat
9 MEGA GAME - Lantz, Scottagibson, Rowe33, Otthegreat, Soondifferent, Knightsaber, Jostly, JefferyB, Jørn Weines
Humans - Scottagibson, Rowe33, Jostly, Jeffreyb, Soondifferent CL
10 - Jeffreyb, Soondifferent, Knightsaber, Rowe33, Jostly, Lantz
Cylons - fuel - soondifferent, Jostly (CL), Lantz
11 - Otthegreat, Soondifferent, Knightsaber, Rowe33, Jostly, CaseyRobinson
Cylons - Centurions - CaseyRobinson, soondifferent, Rowe33 (CL)

The available characters:

Political Leaders

Military Leaders

Pilots

Support

Cylon Leaders

Line of succession

Admiral:

  1. Helena Cain
  2. William Adama
  3. Saul Tigh
  4. Karl “Helo” Agathon (Original Version, Military Leader)
  5. Felix Gaeta
  6. Louis Hoshi
  7. Tom Zarek (Alternate Version, Military Leader)
  8. Lee “Apollo” Adama (Original Version, Pilot)
  9. Anastasia “Dee” Dualla
  10. Karl “Helo” Agathon (Alternate Version, Pilot)
  11. Kara “Starbuck” Thrace
  12. Louanne “Kat” Katraine
  13. Sharon “Boomer” Valerii
  14. Brendan “Hot Dog” Costanza
  15. Samuel T. Anders
  16. “Chief” Galen Tyrol
  17. Callandra “Cally” Tyrol
  18. Sherman “Doc” Cottle
  19. Lee Adama (Alternate Version, Political Leader)
  20. Tom Zarek (Original Version, Political Leader)
  21. Ellen Tigh
  22. Gaius Baltar (Alternate Version, Support)
  23. Gaius Baltar (Original Version, Political Leader)
  24. Romo Lampkin
  25. Tory Foster
  26. Laura Roslin

President

  1. Laura Roslin
  2. Gaius Baltar (Original Version, Political Leader)
  3. Lee Adama (Alternate Version, Political Leader)
  4. Tom Zarek (Original Version, Political Leader)
  5. Romo Lampkin
  6. Tory Foster
  7. Ellen Tigh
  8. Lee “Apollo” Adama (Original Version, Pilot)
  9. Tom Zarek (Alternate Version, Military Leader)
  10. Felix Gaeta
  11. William Adama
  12. Karl “Helo” Agathon (Original Version, Military Leader)
  13. “Chief” Galen Tyrol
  14. Gaius Baltar (Alternate Version, Support)
  15. Callandra “Cally” Tyrol
  16. Sherman “Doc” Cottle
  17. Helena Cain
  18. Anastasia “Dee” Dualla
  19. Louis Hoshi
  20. Karl “Helo” Agathon (Alternate Version, Pilot)
  21. Sharon “Boomer” Valerii
  22. Saul Tigh
  23. Brendan “Hot Dog” Costanza
  24. Samuel T. Anders
  25. Kara “Starbuck” Thrace
  26. Louanne “Kat” Katraine

Roles and skill cards:

Politics cards:

Leadership cards:

Tactics cards:

Piloting cards:

Engineering cards:

*One note for Raptor Specialist, we will not be playing with Assault Vipers, so this would only fix a destroyed Raptor.

Treachery cards:

LOCATIONS: (Note that some locations have changed in Pegasus, I will highlight them).

The Galactica

FTL Control Action: Jump the fleet if the Jump Preparation track is not in the red zone*
*may lose population

Weapons Control Action: Attack 1 Cylon ship with Galactica.

Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.

Command Action: activate up to 2 unmanned vipers.

Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadershio challenge

Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only

Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)

Sickbay You may only draw 1 Skill Card during your Receive Skill step

Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check

Colonial One

Press Room Action: Draw 2 Politics Skill Cards

President’s Office Action: If you are President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand.

Administration Action: Choose a character, then pass this skill check to give them the President title*
*difficulty 5 Politics/ Leadership check

Cylon Locations

Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step

Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar

Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica. (New to Pegasus)

Resurrection Ship: Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)

Pegasus Locations

Pegasus CiC: Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice

Airlock: Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.

Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.

Engine Room: Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.

Agenda Cards:
Sympathetic Agendas:

Hostile Agendas:

For a 6 player game we will be using the Sympathetic agendas

Didn’t we end up using the sympathetic agendas in the last game, which was 6 players?

You’re correct. Typo carried over from previous post. Changing now.

I’ll take Billy Keikeya

Just in case @Otthegreat didn’t notice, you are the first to pick.

passes out from excitement

That was my pick!

Has it been so long that we’ve forgotten our sacred chorus?

OTTTTTTTTT

I thought I felt something… a slight tug … pulling me back to the QT3 forums.

I choose Tory Foster

Oh right, we can @ people now. I believe @CaseyRobinson is next

Indeed it is so!

Felix, please.

@Knightsaber, your go.

Pilot Apollo.

Unto thee now, @soondifferent

Hmm, I was considering cult Baltar but I don’t know if it’ll ruin the fun for others. Taking Felix’s token for example – that probably takes away from the main draw of that character.

So I’ll be OG Baltar instead. I don’t think I’ve been prez before.

You’re up, @jostly!

I totally considered it. Exactly as you wrote it.