You’ll likely find at least a few people around here who recall that game fondly. :)
I’d love a modern version of that game, complete with working editor and online sharing (naturally).
There is what seems to be one on iOS (I confess I had never heard about that game, and have been playing the iOS version a bit today - it reminds me of Project Eden, but with a Sentinel-ish minimalism) - incomplete in your terms though :/
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Wasn’t it basically just robot spider sokoban with multiple heights? I can’t remember, it’s been so long :(
No it wasn’t just that, and I’ll thank you to not be so insultingly reductive! ;)
Though there was some element of ‘transport puzzle’ to it, yes, it was quite a bit more involved. :)
You controlled up to 3 spiders/robots simultaneously with different abilities (grab, push, zap), which you could manually control or program with sequences of simple instructions.
The goal was usually collecting ‘klondikes’ with the grabber or destroying a number of objects (enemy robots) with the zapper. The pusher could move blocks and reflectors around, which could reflect or angle shots from the zapper. The grabber was used to activate things like lifts, freezers, and swappers.
There was an array of enemy objects with similar abilities to your own. Sometimes there was a time limit. It had an editor. It was pretty amazeballs way back then, to use the common vernacular. Pete Cooke was a genius!
I actually built a prototype for a personal project a while back; I had the 3 controllable robots (manual controls only, no programming), enemy zappers/pushers, lifts, klondikes. The pic below is a fully working recreation of the 1st level, “Softly Softly!”.
Prototype pic

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Who knew Tower of Babel was such worshipped game! To my young mind it was just some neon, psuedo-3D game I didn’t understand that came in a weird cassette-like box. (It was a normal 3.5" floppy)
Strangely, I actually remember that level! (Well, if you painted it neon pink and yellow). But yet I don’t remember any of the abilities of the Robots
What’s left to do on the prototype, assuming you have the robot abilities in the game? More levels? Enemy AI?
edit: And now that I’ve looked up images of Tower of Babel I can safely say @Left_Empty’s image is not it.
Oh it’s long since abandoned, it was just a bit of fun. There was heaps left to do yes, all the hard bits. ;)
And it is filled with the remorse of interrupting a discussion about a nifty game that I post this next image…
To get back to the subject at hand: I played only through the nine first puzzles, but I love the brain teasing Tower of Babel requires. There is also a… Carrier Command sort of excitement into automating your robots and watching them from inside another one. Though I must say I am really scared of the possibilities and timing challenges this might open up - this was already hard in the first batch of problems!
Looks like F-117A Stealth Fighter.
There you go!
I liked all that series of genius reskinning of Silent Service in a high tech Cold War setting. Flight sims that can be played without a joystick are so few!
Please don’t mind the ‘training’, no planes were armed harmed during this screenshooting.
Okay have a crack at this one. Good luck!

Sounds like we should start swapping tower designs again! I say again, I spent months / years designing fiendish towers to challenge my childhood friend with, and he’d do the same. I still have them all stored on a floppy disk somewhere, although I doubt it works anymore.
No idea about the new frame… yet. I’m going to say it’s not Tower of Babel, though.
Heheh, not Tower of Babel, and not Fool’s Errand.
VVVVVV?
Haha, discourse won’t let me just post vvvvvv!
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That Sim Person game on ye olde computers. My Little Computer People or something like that?
Nothing in the ballpark yet. As a clue, @Pod has the old man era about right. :)
An additional reveal may help:
l
But then again, it may not…!