It is not as complicated as it looks, really. It can be a bit overwhelming at first but after a few hours everything settles nicely into place.
I like that those are almost the biggest chunks of anything you could haven taken there without hitting some UI.
Broken Sword 2?
This is bringing to mind a PC cd-rom game from about 1995 with a sci fi environment prerendered into static screens overlayed with quicktime movies, like Myst. You would fight these dragon-like robots, I think? I will never remember the name of it, and it is so far down the memory hole it will probably never be recovered. But if it’s not that game (I’m sure it’s not), it seems like that generation.
Oh, looks much lower def than I thought when I watched it on the phone.
I think I know the game but I can’t remember the name.
In Cold Blood?
Actually, I just looked properly. It’s Blade Runner?
It is Westwood’s point-and-click Blade Runner:
This being one of its locations pulled more or less directly from the movie.
Doubling 640x480 doesn’t make it higher def!
Or does it?
Slay the Spire?
Told you it was easy.
Your turn, @SadleyBradley !
I have hundreds of hours in that game and I’ve never noticed that hut! 🛖
Thank God, I was thinking the same thing!