This was the weakest year of video games I can remember, especially for AAA. I played about 20 new releases which is the usual amount, but even the best ones felt more like something that might make position 5 on the list in a normal year. These are all good games, but I’m more excited to see what gets done with the ideas than playing them further.
- Slipways - This game has a very neat logistics puzzle as its core that I really liked thinking about and optimizing, but it doesn’t do a good job of telling you how well you really did (“winning” is easy, the star ratings are too dependent on the setup). So I fell off playing it after a couple of weeks, but only due to these meta issues rather than anything with the core gameplay.
- Rift Wizard An exceedingly clever build optimization / tactical battle rogue-like game, where you can come up with more and more abusive combinations of spells and upgrades (and indeed need to do so to stay ahead of the difficulty curve). It was really refreshing to have somebody do a game in this style that didn’t use deckbuilding as a crutch. But the runs are too long and stressful and have too much context for me to be able to play this in small chunks.
- Forgotten City - A time loop game that does a bunch of really clever things with the loop structure both mechanically and in tying it to the story. It was certainly the best one out of the 6(!) time loop games I played last year… But I despised the true ending, and the puzzles are so easy that it might as well not have been a game.
- It Takes Two - The first half of this co-op game were really strong. Great characters, amazing environments, and varied game play where no segment overstays its welcome. But the developers had clearly front-loaded the game with the best material, and the second half was just ok.
- Inscryption - I loved the first act for both the atmosphere and the gameplay. I did not care at all about the later parts of the game, which aiminished the experience as a whole.
Death Stranding would be at the top of the list otherwise, but in all honesty I played the normal edition rather than the 2021 Director’s Cut release that would be eligible.