I think it’s good. It means (at least until Doom 3 comes out), we’re at a point where gameplay (CS, Battlefield 1942) is more important than graphics (UT2K3). I mean, BF1942 has double UT2K3’s players! That makes me happy.
Of course, that just means there’ll be a spate of CS and BF1942 clones coming in our future.
I guess nobody gave them the Tom Chick diatribe: THAT GAME IS THREE YEARS OLD! IT’S SO 1999! GET OVER YOURSELVES!
And where did Tom Chick deliver this diatribe? Oh, that’s right, he didn’t.
I don’t see what the big deal is about being three years old. Is that supposed to be the magic ‘you’re too old’ number for a game?
Have you guys seen Natural Selection? Looks really nice. Even that James Bond Nightfire game has a few decent looking bits for a Half-Life engine game. The Specialists mod looks pretty sharp. Day of Defeat still looks nice.
Maybe I haven’t been playing the right mods, but I’ve seen some Unreal Tournament stuff lately that looks way more dated than the latest Half-Life mods.
the problem with CS is not the engine or how dated anything looks or runs…the problem is that valve has been completely unable to stop the rampant cheating that goes on. steam and almost weekly security module updates haven’t even come close to helping. recent changes make 3rd party admin tools less effective not more.
CS is still very fun and plays great, unfortunately, you almost need to play on a private server to have a clean game. to me that completely ruins the it…so i disolved my clan ND quit playing. too many good games out there to suffer through ‘teh 1337 n0085’.
I was on the verge of re-installing CS several times in the past year, every time I was talking to one of my friends about it. And, inevitably, just as I was reaching for the disc one of us would recall the cheats.
Then I’d throw the HL disc off into some neglected corner, hoping to remember next time why it’s there.
Its a pretty good mod although I agree with a few other friends that have played it who think there’s a definate “steam roller” effect in the game, in that its seems to be pretty much impossible to come back from behind. Having a good commander is very important and can screw up everything if he/she is a dork.
As for Cstrike I still like it, and have played some lan matches but I don’t play online anymore with the cheating and such around now. But the continued dominance of HL/CS is still pretty amazing.
Another reason NS servers will never see CS numbers is that NS is a huge bandwidth and CPU hog. You can rent a public CS server for about $60 a month, private CS servers for $30, but NS servers are $150.
Good game, though the commander’s job is thankless.
Maybe it’s just me, but I don’t think that’s necessarily it at all. I think the viral nature of some games is the reason for their building success. It’s a momentum thing. If you play CS, and it’s what your friends play, then it’s what you play. It’s on the machines at the local LAN PC game place, and it’s what those people are playing. So you fire it up, too. Switching to BF1942, UT2k3, or whatever else is easy. But leaving your buddies or being one of two people playing that game at the LAN parlor is tough, and getting a GROUP of people to switch is tough.
I know the words sound silly as they come out of my mouth, but CounterStrike is wildly popular because CounterStrike is wildly popular.
It wouldn’t have gotten there if it wasn’t also a very good game. But I don’t think that it proves gameplay is more important than graphics. What would prove that would be if a game with graphics that are NOT better than CounterStrike came along with superior gameplay and started siphoning off CS players.
Cstrike is a perfect example of gameplay over eye candy. Even when it first started to get known there were better engine graphics wise with Q3A and Unreal. The Quake engine had been the engine of choice for online gamers and mod teams untill then. Cstrike came in with great addicting gameplay and built a name by basically word of mouth. People played it and told their friends and they got into it.