Okay, I’ve spent a few hours with this and I think I like this survival/scavenging Early Access game more than the other ones in the current crop. Rust is a bit too harsh and dependent on ganging up with others for me to have any fun. DayZ feels a bit too sterile and empty just yet. Dead Linger is just a hot mess right now.
7 Days to Die seems solid so far. During the day, zombies are slow and easy pickings, but they become a credible threat at night, so you really do need to make the most of your daytime scavenging and fortifying. Since everything is destructible, you can’t just bunker up and expect to make it without setting up some defenses and being prepared. Scavenging and crafting is easy because there’s a lot of garbage everywhere and you can make everything within your inventory screen rather than being gated by crafting stations. Zombie AI is decent enough to chase you if you attract attention, like shooting a gun, or lighting a bunch of torches at night.
Unfortunately, I think the art design of the game is frankly awful. Beyond the mishmash of Minecraft blocky terrain and low poly 3D objects, it’s pretty obvious that many of the assets come from the Unity user-submitted library. (The devs even got in a bit of trouble for using an asset that was uploaded to the Unity library by a third party who apparently stole it from Killing Floor.) The one positive aspect of the looks is that the primitive graphics allow the game to generate a large amount of zombies onscreen with very little performance impact. The devs say they’re working on replacing the blocky terrain with a smoother style, but I’m not confident they’ll ever get a unified look for the game.