Grunberg isn’t so bad after all. There’s a Weaponsmith, Armorsmith, and a Kennel. Good variety of people to hire. A monk, bastard, beggar, wildman, houndmaster, flagellant, and militia. Lots of mushrooms (this being a swampy area), ham of course, more venison, and a fantastic array of weapons and armor in the marketplace which can be had cheaper than the dedicated stores.
We head off to the graveyard and find 4 skeletons. They may look easy, but they’re all shielded, and whenever one has a scimitar like blade it is worrying.
… we are able to take them out, but not before 2 of our guys nearly bleed to death. The skeleton with a cleaver… we were right to fear him as he sliced the tendons of our guys with ease. They torn through our armor and now 3 of the men need to completely rebuild their kits from scratch. We now have two front-line soldiers with slashed legs, suffering -40% defense. Ernst is in bad shape.
Back in Tanndorf I’d really like to hire Volmar the Fletcher. As he already has a nickname, “the fletcher”, this can often signify they have some good perks and better-than-average stats. But 2 front-liners out for up to 5 days is bad, worse we can’t afford to heal them in the temple. That leaves us with no choice but to hire at least one tank. That would be the naked Wildman Carsten. We have $800 gold, he only costs 100. We could stretch that to grab Volmar as well, but that leaves us with very little cushion.