One of the intangible qualities that makes a game great is its ability to immerse you in its world. To make you forget about what’s going on around you and feel as though you’re truly in the game. It’s a quality that has long been alluded to, but rarely ever, truly, expounded upon. So let us expound.
What are the factors at play here? Sound. Graphics. Gameplay.
Sound
Perhaps the most important element, I think, is the sound. Whether that be the sound effects, the music, or just the ambient noise in the background. Several games that I would consider very immersive also happen to have phenomenal sound. The original Thief, Fallout, and STALKER, are three games that don’t really have musical soundtracks in the traditional sense, but instead employ sensational ambient scores which evoke a sense of place.
Other games, such as Deus Ex, Diablo 2, and Unreal, have musical pieces that masterfully suit their respective settings. I feel that having this music helps envelop you in the experience, blocking out external stimuli, and focusing your attention.
I believe that to this point, sound has played a particularly important role, since it has historically been vastly easier to incorporate high fidelity, seamless audio, than it has realistic, smooth visuals.
Graphics
And yet, realistic, smooth visuals don’t seem to be the end-all, be-all. How could they be, when so many wonderfully immersive games came about at a time when such things were merely a dream on the distant horizon?
But that’s not to say they don’t matter. Sure there are games like DiRT Rally, and theHunter: CotW, which utilize very realistic visuals to help immerse the player in the experience (and to great effect), but what about the aforementioned classics from the 90s and 00s?
Diablo 2 wasn’t even a particularly “impressive” looking game when it was released, but what it lacked in technical fidelity, it more than made up for in solid, consistent art and style. There were no odd textures or models or bugs that betrayed its quality. Nothing to take you out of the experience. Everything fit properly, and was implemented tastefully.
Gameplay
And then there’s gameplay. How can we nail down what kind of gameplay makes for an immersive game when there are immersive games in every genre? Perhaps it’s not an important factor. Or perhaps, it isn’t the style of gameplay that’s important, but rather the quality of that gameplay. A game that entices you to keep your eyes on the screen and your hands on the controls? A game that is constantly making you think, even when there’s nothing for your fingers to do?
I would consider a game like Dwarf Fortress to be a perfect example of this. It has a nice little song looping in the background, but no audio cues besides. It has a few characters blinking on screen, and no other visuals to speak of. And yet, the first few nights I consumed this game way back in the Pre-Z-Axis days, it consumed me. How can one be sucked into a game that offers virtually no auditory or visual stimuli? Because the quality of the game wasn’t in its technical prowess, but rather in its ability to stimulate the imagination and creativity of the player. To keep their synapses firing.
Well I’ve babbled on long enough. What are your thoughts? What are some of your favorite immersive games, and gaming moments?