What’s Death Wish exactly?
A new challenge mode (think hardcore difficulty), with stage remixes and new harder objectives and hidden collectables.
It seems if you die several times while in Death Wish, you are rewarded with this…
and then you are offered an option to lower the difficulty, lol.
That is awesome. I might have to play in Death Wish just to see that. ;)
also it keeps track of how many times you die. i’m up to about 20 on the second one. it is good fun.
That’s amazing and dreamy.
This kind of thing is why I’m so much more impressed with A Hat In Time than Super Mario Odyssey. It’s off script.
This review/thread made me play the game since I had a key for it from the humble monthly, and I am glad I did. It really made me nostalgic about those days as a kid playing Banjo-Kazooie to 100% without internet guides telling me what to do every step of the way.
A Hat in Time itself has a charming style, I liked the atmosphere of the game and I was happy that it worked well with mouse and keyboard. The story was… ok? I’m not sure I should even call it a story, it’s just a random mish-mash of cute or cool things appearing on screen in a somewhat sequential order. There is the threadbare bones of a story there, but the game only pays attention to it 3% of the time.
The platforming was fun, although personally I wasn’t a fan of the more claustrophobic levels like the train ones. I prefer open space. Some of the boss battles really pissed me off and I had to replay them a number of times. This is probably not a big deal to its core demographic, I guess I am too old and have made the error of thinking my time is too valuable to be repeating boss battles (yet I will waste time on the internet haha).
I thought the collectables system was a huge tease. Early on I turned the sprint hat into a scooter, and I thought that was so cool! Then I saw every other badge on offer during the game and most of them were lame. Some badges were so essential for just navigating levels it meant you couldn’t ever get rid of them (hookshot for instance), which limited loadouts. The hat system with the yarn was pretty good, but again there’s only like 5 hats. That’s about it for the collectables, besides the main mechanic of collecting the hourglasses.
The world’s didn’t feel open enough, or large enough. I understand it was a short game, but I would rather a handful of carefully designed large open spaces to explore.
Anyway, since finishing the game I have been reading about Yooka-Laylee and it sounds like it might be much more my thing.
The game will be released on the Switch, it seems it will be released first on Japan this Spring.
This was the announcement.
Second dlc, with new level + 50 player online mode.
Is this game super hard? My reflexes are pretty awful these days.
Also, the game is 50% off on Steam right now.
Base game isn’t. It’s more on the easy side. DLC is harder, from what I understand.
Pretty much what Turin said. There are some tough parts in the main campaign if you try to pursue the ‘time rift’ stories but otherwise it’s all very forgiving. The main world of the Seal the Deal DLC is fantastic but the ‘Death Wish’ mode which comes with it is very difficult, but not essential. It’s more for people who want to keep going after they’ve scrubbed the base game of content. I dabbled with it and was like “nyeah, I’m good”.
Is that Katey Sagal?
This game is finally on sale again this week on Xbox. $18.
Too busy with Game Pass games though. How does one find time for non-Game Pass games? Perhaps I should put it off again to the next sale.
My son and I started playing it together and it didn’t really keep us interested. It seemed perfectly average.
This is on sale again this week on Xbox. $15. Tempted again. This could be my Series X platformer!
This was on sale again for $15 on Xbox last week, so I bought it!
What got me over my hesitancy that I still had in my last post back in November when it was on sale at the same price? The DLC. DLC was out on other platforms but not on Xbox. Well, since then there’s been two DLC releases on Xbox on March 31st. So if I like the game, I can still dive into the DLC later. Yay!
Anyway, I started it yesterday, and it is absolutely delightful so far. The Mario 64 vibes are off the charts. In fact, I wonder if they licensed Mario 64’s music from Nintendo? I’m really surprised that Nintendo allowed them to use it. If it’s not Mario 64’s actual music, it’s really really close.
What a prophetic thumbnail from 2019.
Oh shit, yeah.