My impression from sitting around their forums is that people who liked DoW2 dislike 3 because units are too expendable, people who liked DoW1 dislike 3 because hero units are too powerful, and noone is entirely happy with the mp/skirmish power core/turret stuff.
basically, they are trying something new and it is familiar enough to entice but too new to be comfortable and they pitched it to an established audience who wanted more of the same.
In any case, I am about to buy it. I liked the previous games well enough although I don’t think they were perfect by any means.
from the beta, bearing in mind I didn’t play mp (so one could ask what the point of it was) the only things that made a bad impression on me were:
Gabriel Angelos is stupidly huge. Distractingly so.
No cover system, and it being replaced by mysterious shield points? Ditto “stealth” areas (although less so because it was abstract enough when Cyrus could move while cloaked in DoW2 anyway).
and not sure about this turret/powercore thing. Need to play more of that.
Oh man, I totally forgot about that game. Yeah, I’ll be ponying up for that no doubt. Well, hopefully you will be released from NDA soon because I’d really like to hear about Martyr.
I’ve seen it described as the abilities “feeling” MOBA’ish. I mean, big, splashy, like ults that can easily “delete” a bunch of normal units, not like in DoW 2 were abilities were generally more subdued.
I think I’ll wait until deep discount or Last Stand, can’t deal with the micro / divided attention…
This is just my opinion, but as an ancient (39) gamer I am finding it very difficult to maintain control over my army in this game. I much preferred the lower unit count in DoW2 for that reason. I suppose if I intend to continue I really really really need to be better about command and control groups, instantly adding produced units to same, muscle memory to select the proper groups and abilities in mid combat, etc etc.