A break
-
Make camp.
1, 8 vs 4 + 5 supply = 9
. Strong hit. Recuperate: +1 health for Gethin and Pebble (now at 5 and 4). Focus: +1 momentum (now 3).
Gethin wakes, with a start, to find Pebble between him and one of the raiders, growling. The raider is bound, and Asha sits on a log nearby.
“Ready to go? Only Selva here survived your staff,” she says, gesturing to the prisoner, “but that’s fine with me.”
“So we’ll be bringing in another one.” Gethin smiles grimly. “Let’s go.”
Asha tells Gethin that she learned of a coming raid and left Summersong to scout. Unfortunately, she ran into a whole clan, not just a raid, and was discovered and overpowered. The raiders then dispersed to loot the countryside–which is how Gethin ran into a lone raider earlier, and a guard of only three now.
“The Black Fangs have been increasingly active recently, which is also why you haven’t seen any caravans from the Flooded Lands up your way. When we get back to Summersong, we can probably get a location out of Selva here and your friend Lago. Either a caravan they hit, or a cache of the goods they stole. Hopefully that will get you your swamp mandrake. It would be the least I could do for you.”
The journey back to Summersong is quick and uneventful. The people are much relieved to see Asha back, and a little sheepish at having turned Gethin away. With Selva and Lago in separate cells in the dungeon, Asha and Gethin try a little “good warden, bad warden”.
In Summersong
- Return to Summersong with Asha: Reach a waypoint on Missing Mandrake. +2 progress (now 4).
- Question the raiders: Compel (threaten).
4, 9 vs 6 + 2 iron + 1 bonus from Asha = 9
. Weak hit.
They are unable to get clear information on where the Black Fangs have been keeping their spoils, but Selva claims to be able to lead them to the remains of their largest score–only a few days old at this point, the goods might even still be there. It’ll have to do.
Gethin asks Asha to come along, but she says she’ll be too busy organizing Summersong’s defense and recovery. “But you’ll always have a welcome here,” she reminds him. “And I consider you a friend now. After you cure the blight in your home, we could use your help again–if we can survive the Black Fangs, we’ll then have to survive the winter.”
Departing Summersong
-
Forge a bond (Asha).
5, 4 vs 5 + 1 (heart) = 6
. Strong hit. (Allow reroll due to rescue.) +1 spirit (already at 5), +2 momentum (now 5). -
Swear an Iron Vow to help Summersong.
10, 10 vs 6 + 1 heart + 1 bond = 8
. Miss, match. (On tens!!!) -2 momentum (now 3). Oracle: “Unexpected powers or abilities are revealed.” -
Try again: Swear an Iron Vow.
1, 9 vs 1 + 1 heart = 2
. Weak hit. +1 momentum (now 4). -
New Vow: See Summersong Survive (formidable).
-
New Vow: Discover the identity of the Black Fang leader (troublesome).
“I swear it, that I shall return and see Summersong through the winter,” Gethin intones, grabbing the blade of Asha’s sword and drawing blood. As he does, lightning strikes a distant hilltop, though there is not a cloud in the sky. Selva, manacled, lets out a rough laugh.
“You can try, goatherd, but you have no idea what you’re up against. She’ll barely notice you. After I show you the caravan site, I’m running as far as I can.”
The prisoner refuses any more detail–he’s more scared of “her” than Gethin. Fine, thinks Gethin, I’ll show him. If I have to discover who this is to see Summersong survive, I will.
Gethin is not sure what, exactly, he’s gotten himself into. Well, perhaps Elstan or Kataka will have some idea… when he gets back with the mandrake, that is.
Ed note: With the 1% chance of double tens, I figured I had to make something dramatic happen, but I couldn’t really think of anything exciting. The Oracle roll reminded me that there’s always some kind of big baddie behind the scenes, so I figured it was time to add one that will tie it all together (including some of the setting and background vow that I’ve omitted from these writeups). Of course, I’m not exactly sure how she’s going to do that…