[ed. note: I got distracted by another Stellaris run; this time the galaxy was saved from three extragalactic crises by the immortal god-king of a dictatorship of space necromancers]
Journey into the Forest
-
Undertake a journey. 7, 8 vs 5 + 2 (wits) = 7
: Miss. Pay the price: 86: It wastes resources. -1 supply (now 3).
-
Undertake a journey. 6, 10 vs 6 + 2 (wits) = 8
: Weak hit. -1 supply (now 2). Mark progress (now 9).
-
Reach your destination. 2, 3 vs 9 (progress)
. Strong hit. +1 to next move.
Gethin and Pebble wander fruitlessly, seeking a harrow spider. Supply is running low, but Gethin must be reaching his destination soon. Something about the forest has changed. He doesn’t see anything obvious, but the wildlife seems skittish.
Indeed, crouching in the shadows, carefully watching the canopy, Gethin catches a glimpse of a spider above. Fortunately, there seems to be only one. Now if only he can circle around to get around to separate it from where the others might be…
The Fight Begins
-
Secure an advantage (stealth).
1, 5 vs 5 + 1 (wits) + 1 (prior) = 7
. Strong hit. +1 to next move.
-
Leech.
3, 8 vs 6 + 2 (iron) + 1 (prior) = 9
. Strong hit.
-
Enter the fray (ambushing).
9, 10 vs 6 + 1 (wits)
. Miss. Lose initiative.
Gethin motions for Pebble to draw the spider’s attention while he circles around and silently prepares the blood rune. The staff practically hums, feeding off Gethin’s anticipation, as the spider creeps down toward Pebble, and Gethin toward the spider.
Gethin mistimes his attack, and the sling bullet strikes the branch where the spider was… before it leapt onto Pebble.
The Spider's Counterattack
-
Companion Endure Harm (2). Pebble at 2 health.
4, 7 vs 4 + 2 (health) = 6
. Weak hit.
-
Clash (staff/simple weapon).
5, 9 vs 4 + 3 (edge) + 1 (long-arm) = 8
. Weak hit. +1 momentum (long-arm, now 7). 1 harm (2 progress). 1 harm to Gethin, 1 to Pebble.
-
Companion Endure Harm (1). Pebble at 1 health.
6, 7 vs 6 + 1 (health)
. Weak hit.
-
Endure Harm (1). Gethin at 3 health.
6, 6 vs 3 + 3 (health) = 6
. Miss, match. -1 momentum (now 6).
-
Face danger (edge).
1, 6 vs 1 + 3 (edge)
: Weak hit. 1 harm.
-
Endure Harm (1). Now at 2 health.
8, 9 vs 3 + 2 (iron) = 5
. Miss. -1 momentum (now 5).
Pebble howls as the spider’s fangs sink in. Gethin runs up, screaming, staff at the ready. He pries the spider off Pebble, the fangs ripping out, but it latches on to Gethin instead, knocking him to the ground.
Gethin rips himself free of the spider, but is unable to regain his footing. He desperately grabs his staff as it scuttles on top of him.
The Tables Turn
-
Clash (staff/simple weapon).
1, 9 vs 3 + 3 (edge) + 1 (long-arm) = 7
. Weak hit. +1 momentum (long-arm, now 6). 1 harm (2 progress, now 4) to spider. 2 harm to Gethin.
-
Endure Harm (2). Now at 0 health.
1, 3 vs 2 + 2 (iron) = Strong hit
. Embrace the pain: +1 momentum (now 7). Take initiative.
-
Strike (staff/deadly weapon).
6, 6 vs 5 + 2 (iron) = 7
. Strong hit, match. 5 harm (2 deadly weapon, 2 leech, 1 strong hit) = 10 progress. +5 health (now 5). Leech dissipated.
-
End the fight.
2, 5 vs 10 progress
. Strong hit.
The harrow spider bites Gethin again, but in the leg. He bashes it with his staff, sending it sprawling, and drags himself to his feet, readying a strike–and with a final blow to the head, the spider is slain. Gethin rushes to his wounded hound.
Healing the Hound
-
Heal:
9, 9 vs 5 + 2 (wits) = 7
. Miss, match. Pay the price: 30–something of value is lost or destroyed.
Pebble’s wounds are serious. The spider’s venom prevents the blood from clotting, and the only thing he can do is cut off piece after piece of the ash bear pelt to hold the blood in as it becomes saturated. Fortunately, the venom eventually dissipates, and the bleeding stops, but not before the pelt is reduced to useless tatters. Gethin then takes a fang from the spider’s corpse and heads back to Eaglespire.
-
Reach a milestone: Elstan’s Errands. 3 progress, now 9.
The return journey is uneventful. Not having fully entered the harrow spider territory, there is no further sign of them as the pair return to Eaglespire. Elstan has not yet returned, so Gethin takes the opportunity to recuperate.
R&R
-
Sojourn.
5, 8 vs 3 + 1 (heart)
. Miss.
-
Endure stress (1). Now at 2 spirit.
5, 10 vs 3 + 2 (spirit)
. Miss. -1 momentum (now 6).
-
Resupply.
6, 6 vs 3 + 2 (wits)
. Burn momentum. Strong hit, match. +2 supply (now 4).
-
Make camp.
3, 6 vs 1 + 4 supply = 5
. Weak hit. +1 health for Pebble.
The villagers are cold; nobody wants to help someone who has been doing nothing but provoking the beasts of the area. Very well, thinks Gethin. I always find what I need in the wilds, anyway. The surrounding woods and fields, at least, are generous. Those Eaglespire fools don’t know what they have here. He settles down, far away from the village.
Pebble seems to be recovering. They set out to find Elstan. Again.
Finding Elstan. Again.
-
Gather information.
4, 9 vs 4 + 2 wits + 1 hound = 7
. Weak hit. +1 momentum (now 3).
-
Make camp.
6, 6 vs 3 + 4 supply = 7
. Strong hit, match. +1 health for Pebble (now 3), +1 spirit for Gethin (now 3).
There is almost no sign of Elstan’s whereabouts, but the trail leads north. Very well. They shall go north, too.
Having spent a solid day following only the vaguest of clues northward, Gethin makes camp at the edge of the forest, near a calmly flowing brook. Pebble is mending nicely, and time away from people, and danger, has restored Gelthin’s spirits after the rejection at Eaglespire. He’s staring into the fire when he hears someone approach. Pebble yelps inquisitively.
“Hello again, Elstan. I was wondering when you’d turn up.”
“Apologies for making you track me. I… had to leave.”
“I see. The folk of Eaglespire didn’t exactly welcome me after you left, you know.”
“Well, ah, it couldn’t be avoided. But nevermind.”
The Quest Completes
-
Fulfill Your Vow. Elstan’s Errands.
2, 4 vs 9 progress
. Strong hit. 1 experience (1 total).
-
Reach a Milestone. The Blight. +2 progress, now 4.
-
Forge a bond with Elstan.
7, 9 vs 6 + 1 heart
. Reroll challenge dice, having just completed a vow to his benefit: 4, 7
. Weak hit. Mark bond (now have 4 bonds), swear a vow.
“Thank you! Events are moving faster than I had anticipated, and that was before you chased off the wyvern. Fortunately, with the forest wyvern and harrow spider teeth, we are now in an even better place. But I’m afraid we’ll need more.”
“Wait, who’s ‘we’? And what about your promise to me?”
“I assume you are referring to Kataka’s troubles in Olgar’s Stand.” He holds up a hand at Gethin’s wide-open mouth. “She can handle herself–she’s more than just an herbalist, of course. She told me about you, and once you stumbled into my path–with a wyvern tooth, no less–I figured she had sent you. And there is no mistaking your… aura.”
“My aura.”
“You do have some magical ability, no?”
Gethin remains silent. Pebble snorts.
“Very well. In any event, we’re going to need to gather more items. Supplies. Rarities. Et cetera. And I think you’re the person to help me.”
Without divulging much more, Elstan assures Gethin that they can turn the tide of the blight at Olgar’s Stand. They’re going to need a supply of swamp mandrake, which isn’t normally too great a challenge, but for unknown reasons, trade from the Flooded Lands has dried up.
“Head to Summersong.” Elstan names the town that serves as a focal point for travel west of the Graywatch Hills. “Find out why we haven’t seen any caravans recently, and gather as much swamp mandrake as you can carry.”
“What about you?” Gethin asks.
“I’ve got other work to do. Meet me in Olgar’s Stand as soon as you can.”
Gethin sighs. “Very well.”
“Safe travels, Gethin.” Elstan turns to go.
“You as well, Elstan. One more thing–what is the orchid for?”
“Oh, that? Well, nothing, since they don’t last after you pick them, as you no doubt discovered. But they are pretty, aren’t they? We should all take time to admire beauty where we can find it, these days.”
With that, Elstan leaves, and Gethin just shakes his head.
Gethin is not sure how much time remains for Kataka or Olgar’s Stand. He swears to bring some swamp mandrake home, soon, whatever the cost.
Next Time, on Wonderfully Weird AARs...
-
Swear an Iron Vow.
2, 7 vs 1 + 1 heart + 1 bond = 3
. Weak hit. +1 momentum (now 4).
-
New Quest: Missing Mandrake (dangerous).
[ed. note: Fitting that Gelthin struggled where his stats are lowest–the ambush (wits) and the sojourn (heart). The leech + strong-arm combo feels a bit OP in that it took out the spider with one hit, but the matched failure when healing Pebble cost us the bear pelt (not that I had any other plans for it). We managed to complete a vow, at least, though I made it intentionally simple. Still, we’re getting further away (geographically and narratively) from our pressing goal to save Olgar’s Stand from the blight…]