ok.
So both are new. that explains a lot.
In a new system its often a good idea to coach each other. But of course this is play by Forum yes? That makes it harder.
The game is actually well suited to 1st Punic War for a host of reasons, but if you approach the game and mechanics the wrong way then sure… you will think it is broken or boring. The whole thread about too chart heavy is nonsense, we are dealing with a complex set of issues that are boiled down to 3-4 critical charts, then some very smart ideas to factor in the ‘craziness’ of ancient battles.
I dont want to tell you THE WAY to PLAY. But now that I have seen several games played on BGG and played 5-6 campaigns 4 as Carthage and one as rome, both sides have an opportunity to ‘maneuverer’ and play to their strengths.
Some ideas:
Carthage has to hold Lilybaeum and Syracuse at a minimum. The Rest of Sicily meh, But the first order of action is attempting to grab Messina BEFORE ROME. Then go about seeding towns with 1 or 2 steps to gain political and military control of Sicily then Corsica. Make Rome play whack a mole, all the while you build up your Navy, and keep naval units in every port you control to avoid the horrid siege DRM.
Then when you are near the time to sweep the naval game, you go big on raising armies, and attempt to take battle where ever you can at almost any odds… bleed the Romans.
Who have a tendency to react by “BUILD MORE LEGIONS”…then calmly announce auto victory via naval success. voila!
Ive never seen Carthage win sweeping the Italian peninsula, too much then falls into Romes hands, dictators, easier troop raises, etc. Its is supposed to be HARD for Rome to raise troops each year as the Republic wants to keep a choke on the Consuls. Do what you can to help that stay away from Rome. Focus on the North and the Islands and Sicily.
Then with those 3 cities you can switch to pursuit of a Naval Auto Win in 3-4 years.
Limit your recruiting, save those men until you need them. If Rome smells you are after the auto win he has things he can do to thwart you.
You get a minor head start on Rome at the beginning in Naval game, use it wisely.
If Rome is kicking your ass early, and you get to have 3 or more armies…then and only then consider a deep all out strike at Rome…Id love to try that never had the dice to raise a huge army and still be able to keep Sicily tied down.
Rome has to look to stay in the game long term. They must grab Messina early. and hold it. But not with 80 pts locked up. :). Which is why most of the game seems to swirl around Messana. Its critical to both sides. But if one side loses it, play the long game.
Rome should be preparing to build its navies, protect and extend control of border areas AND punching Carthage in the nose at any cost wherever it can. Even if you lose a battle both sides end up at least disrupted after it. Rome has to build a quality army, train it at home and then seek permission or put the PRoConsul in charge to go re take Sicily.
Ive written both narrative and game play posts on my blog - www.bigboardgaming.com . Search under Carthage…no gte its all 100% accurate play, but I learned with a guy who had played several times. And we both followed the BGG folks who posted game play.
Its a fantastic system. Maybe you would be better trying Rise of Roman Republic first - smaller # of units, smaller scenarios then come and tackle this one. BOTH are relatively accurate, historical, fun and choice laden games. Enjoy.
VC’s