Really long post ahead, beware. If you’re a TLDR type, then: yeah, everyone’s right.
I’m actually starting to understand the 9+ age thing, now, in that if a 9 year old can stomach 13 pages of text for one of the first events they’d probably kinda enjoy it. Thanks to the interface it’s really not a game that lends itself well to attempting to understand the entire thing and work around the system, but if you’re capable of deciding “I want to be the sort of wizard who’s really good at Incantation and sneaking around being a dick with practical jokes!” and then focusing on that, then you’ll likely enjoy it.
What makes it really annoying is that there are some obvious tweaks that would make it a hell of a lot easier to play around with. The ability to alphabetically sort subskills, for instance, rather than having them hidden away in their parent tree. A display for the level you have a subskill at when you’re looking at a choice that uses it. The ability to set a default weekly calendar of your own, so that you can make minor tweaks as things require them rather than, every week, going “Okay, we’ll study Negation then, and then we’ll skip class to do this, and then instead of resting on Wednesday we’ll talk to this person…” and having to navigate the goddamn sub-trees and skill lists every single time.
Pretty much every problem I have with the UI is tied to the skills, because there are so damn many. I’ve probably got 15-20 parent trees, right now, and I know I haven’t unlocked all of them because more keep popping up. Each of these appears to have 3 or 4 subskills attached, and again, I know there are subskills I don’t yet have access to because I keep learning more. It’s ludicrous, and there’s no easy way to sort through the fucking things. Even a search box would help, and normally I’d hate a game using such an inelegant method every time I wanted to find something. It’s hard to tell how important half of these are, too - is there some reason we couldn’t have squeezed a few of the Arithmetic ones together? Do we really need Arithmetic Theory and History of Arithmetic, along with two others?
I’m curious as to the replayability myself, and whether or not there are sufficient events that you won’t see them repeat that much in second or third playthroughs; I’ve already seen one event repeat. That said, I am utterly astonished at some of the attention to detail. As an example, you get the option during character creation to choose a familiar, and I decided to go with the “exotic” option, which apparently assigns you one of around 20 random familiars as opposed to Cat, Owl, Rat, etc. I ended up getting a Shade - basically a living shadow. Kinda cool, but not something I thought would have that much of an impact.
Apparently, this Shade has a unique Adventure tied to it. At first, I figured it would be the same for any familiar, with “owl” switched to “Shade,” but apparently not - the fact that it’s a Shade is inextricably tied to the Adventure, from mentions of enchanted torches through to its incorporeal nature and the way it deals with a guard, which is Dementor-level creepy. If the game really has this many Adventures tied to little choices and decisions, then…
It helps that it’s pretty well written, too, albeit again in a slightly pulpy Harry Potter way, and it’s nice that the characters appear to be genuine characters. Unlike, say, Kudos, everyone seems pretty individual and they all have their own agendas. A few times, people I’m friends with have cast beneficial spells on me (which is only visible if you trawl through the end of day report, admittedly) while I’ve got a nice rivalry going on with one of the dickheads in another house.
Despite everything that’s great, I can’t overstate how utterly horrible the UI is. It’s kinda hard to qualify how “good” it is because I’m pretty much just going with the flow, but I’m enjoying myself. This is absolutely not for everyone, though - I think it takes a certain mentality to actually have fun with it. I’m probably making it sound more fun than it is, but it’s certainly got that “just one more turn” quality.