I dunno, Mark, I was in the PotBS beta for a long while, and I also played TR briefly, but neither of those games grabbed me - PotBS because I found ship to ship combat incredibly slow (fire…tack…fire…tack…fire…tack). And when I was on ground I felt like a beached whale running around. The player run economy sounds like a good idea but in practice I found it more frustrating than anything else, since I spent so much time floundering around trying to figure stuff out.
To me TR flopped because it wasn’t engaging. Maybe space marine just doesn’t click with me. As sad as it may seem, I can get more worked up about a Fantasy Orc than about a Space Orc. Maybe the character profession rules were fuzzy in my head, with the clone yourself stuff. I don’t really know why it fizzled. But it did. And there’s no denying that TR’s missing some broader appeal.
AoC, though, it’s pretty - the world looks great, the classes seem sort of interesting and different (I like how the 3 healers all had somewhat healing mechanisms, and how healing was much more proactive due to the heavy reliance on heal over time spells as opposed to the giant heal that characterizes healing in WoW). AoC’s melee combat is also visceral, and I didn’t tune it out like Tom did. While it might be just a gimmick, it’s one that works. The combo system pulled me in more than hitting autoattack did. Ultimately though I was dragged down by the lame implementation of gathering/crafting, and the fact that under that pretty veneer, we’ve done all of this stuff a thousand times before. I liked the single/multiplayer design of Tortage (though I can certainly accept that some others might hate it), but I have to say I wouldn’t want to do it every time I leveled an alt (heck, between the beta, early access, and launch, I did Tortage 3 or 4 times and man, I’m sick of it!).
As for LOTRO, that game has (had) the most beautiful vistas I’ve ever seen in a game. I loved exploring and standing on high points just so I could look at the countryside. But for some reason the game felt too bland. Part of it’s that everyone is on the same side - Monster Play, while a good effort, just doesn’t cut it for me as a mechanism to give somewhat meaningful conflict - and the bar isn’t that high to begin with when you look at WoW’s battlegrounds.
One problem I felt when playing LOTRO after a while was that it seemed like the license is as much a curse as it is a blessing. Yeah, the license gives you lots of players who are drawn to the game, but by the same token you’re really limited in terms of what enemies and conflicts you can establish in the world. But I guess to an extent that’s true in AoC and will be in Warhammer Online. I guess Blizzard was fortunate in that they own their license, and therefore they can mold and change it whenever they want (and I know many who are really into the Blizzard lore who decry every small thing WoW does that doesn’t conform to canon…).
The jury is obviously still out on WAR, but I think it will offer enough different from these above games that it’ll be successful. Certainly nobody thinks it’ll be a WoW-killer, but it seems to me that it’s going to end up comfortably in second place. All they have to do is live down the “wow, Warhammer sure ripped off WOW” PR issue and they should be ok…