Anyone get some play time in with this? Namely, how is the AI as an opponent?
I really don’t need a new game right now, but I skipped the AoE IV reboot and this one is tempting as a less non-fiction return to RTSs gone by. I could go for some comp stop of this if it is solid.
Don’t even have to do that, to be fair. There’s already a mod which restores the original voice acting from the original Age of Mythology games to the Retold edition. The campaigns are similar enough between the original and the Retold version for it to work at least 99% of the time, I think there might be a couple of outlier cases if I remember rightly.
I had no idea there’s a game like sacrifice! Holy cats! I guess I have to go this game up and then inevitably be dissapointed. There’s likely to be no abilities as cool as Bovine Intervention.
I can still hear this quote (though I remember it as “are dead”), which means it happened too many times to me.
Also, I replayed the game a few years ago, and it’s still fun, even if it not quite as visually stunning as some other games.
What is different between this and the original? I assume that there is a graphic overhaul, and I would hope a much better UI. How about game-play changes?
The most significant new content is obviously the Freyr God Pack DLC. Which adds a new Major God (Freyr) to the Norse pantheon, three new minor god choices, plus new myth units and unique technologies and god powers for each new deity. The new additions haven’t been drastically overpowered either, with statistically Odin the strongest of the major Norse god choices on the 1v1 Ranked ladder so far.
Most noticeable non-DLC change is that all god powers are now reusable, rather than being one time (or three for Atlanteans) use. God powers now come with an increasing, exponential Favor cost and a cooldown time between repeated uses. Consequently, the previous Favor resource cap of 200 has been abolished, you can now bank near unlimited Favor in the late game.
The pop cap has now been raised to 200, with each additional captured settlement site adding an extra 20 to that cap. You can now build new tower centers for villager production without capturing a settlement site, however, these do not grant the extra bonus to pop cap. These are called Villager Centers and are weaker than building a Town Center on a settlement site; i.e., 25% slower villager creation time, no TC fire if ungarrisoned, etc.
Building a Wonder now unlocks the Wonder Age, which comes with a number of late game benefits. These benefits include cheaper god powers, reduced god power recharge times, myth units and Titans receive buffs, and Titan Gates can be rebuilt too. Since myth units have been made more potent in the Retold edition of the game, Wonder Age myth units can be especially dangerous foes.
Norse received a new building and two new units to their roster, without even touching upon what the Freyr God Pack DLC adds to the Retold edition. The Norse received Hirdmen and Godi, which double as a new counter-cavalry (spearman) unit and a new ranged hero unit for the Norse. However, the Norse roster has now been split between the Longhouse and the new Great Hall building.
There a bunch of new technologies as well, such as the Ballistics tech making its way over from other ‘Age of’ games. Some new Relics have also been added to the game as well, adding further variety to the types of bonuses that can be found during games. King of the Hill, Regicide, and Sudden Death were changed from a type of map into different game modes. As well as numerous other tweaks and balance changes, such as the aforementioned myth units receiving a glow up, that change up how the game plays in subtler ways.
Not forgetting several of the small but noticeable quality of life improvements to the game’s control scheme and other facets.
And actually the AI is pretty good. I lost a couple games on Hard because the AI sent raiding parties at me in Age 2 - and not just raiding, but actually sending them around and hitting my wood lines in the back of the base.
I think if Age of Empirss 2 feels too complicated or micro intensive, and you want a bit more variety, Age of Myth will probably suit single player gamers well.
Similar in that it fills that niche of giving the Norse a better counter to ranged myth units, or effectively combat myth units and Titans outside melee range. Otherwise different, since Godi are no where near as massable as Extended Edition’s Bogsveigir. You’re far less likely to see large packs of Godi running around as a complete replacement for Throwing Axemen, for the Norse.
Compared to EE’s bow-wielding Bogsveigir; the javelin-wielding Godi have a shorter range, cost one more population, train noticeably slower, do less pierce damage, have a higher attack bonus (damage multiplier) against myth units, can construct and repair buildings, and count as a Hero unit. As a Hero unit, like Hersir, they can slowly regenerate HP, collect relics, generate a slow trickle of favor for Norse, and get assigned randomised names.