I’ve been having lots of fun with this one lately, but the slowdown that occurs in big battles bothers me. I’m running max details at 1024 x 768 on the following setup:
P4 2.4 Ghz Northwood core
Abit SR7-8x motherboard: Sis 648 chipset
512 MB PC 2700 SDRAM
40 GB 7200 RPM ATA 100 hard drive
Geforce 4 Ti 4600
motherboard audio: Realtek AC '97
Is slowdown normal on a system this fast? I wouldn’t think so. Anybody else had slowdown on a fast system?
Maybe the onboard audio is causing the slowdown? It’s not the soundstorn that the Nforce 2 boards use. I would think that the onboard sound is the source of your problems.
Or maybe it the fact that your running Sdram, eventhough your running 512mb.
Maybe someone could clarify that for me.
btw…
My setup:
Gigabyte KT400
AMD XP 2000
512mb Corsair 3200 ddr
120 gig hd (8 mb cache)
Geforce 4 4200 (128 mb)
No problems or slowdowns here when running AoM at 1280X1024x32
I get the occasional slowdown as well. Then again I’m running:
Win98SE (haven’t reinstalled in 4+ years, Hoody-Hoo!)
Intel 440BX
PIII 600
30 Gig hd
128 MB
NVIDIA RIVA TNT2
So for me, slowdowns are to be expected running max details at 1024x768x32. As for a solution to your difficulties, I can only reiterate what others have suggested, i.e. the usual suspects. Drivers, conflicts, and resources. Your rig should definately be able to churn out 0s and 1s without problems.