Well I’ve seen that grandfather’s funeral article posted at least a dozen times around the gaming sphere now.
The problem is the gaming developers keep posting their challenges at work as if it’s unique to them, as if they’re the only ones with hard jobs, and they’re the only ones who do creative works and face criticism and backlash for it. They certainly are not. It’s not unique to gaming. We all have challenges with work, and the fact is if you deal with the public sometimes the problem is dealing with the public… no matter what industry it is.
We should be able to discuss DLC approaches without hearing that if we repeat DLC concerns or complaints somewhere a developer just had his or her wings ripped off though.
I think Paradox is crossing a line with DLC. I’m not freaking out about it, but I think it’s too much and too often. That doesn’t invalidate concerns about loot boxes, F2P models, or EA titles… it’s just a part of the discussion about DLC. I just would rather not see AOW, assuming that’s the title coming out, follow the same path.