Age of Wonders: Planetfall by Triumph Studios


#123

Already known!!!

I posted a short list of questions for the next -combat- dev diary. Care to add to it?


#124

Oh, I knew about them, I didn’t realize we’d had a look at them before. This was my first time seeing a picture of what they look like.

The list of questions is impressive, let me read through and add some if I think them up. Shouldn’t be hard, I have a LOT of questions.


#125

A few questions I have about combat:

  1. Will there be an overwatch mode?
  2. Will some races (such as space dwarves) be able to drop turrets and deploy them during battle?
  3. Will some form of LOS be implemented or will sight lines be treated like AoW3?
  4. How will terrain and position (flanking) be treated/implemented?

#126

Add them to the Paradox thread, assuming you have an account.


#127

Done.


#128

Dev Diary on Tactical Combat is up. They answered some of our questions.

https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diary-5-tactical-combat.1110293/


#129

Awesome!

I’m liking what I read. The Promethean unit card looks amazing, I like where they are going with the UI and art style.


#130

Yeah all looks good.

I do have a slight, niggling feeling that city combat will be like in AoW3.

There’ll be less of it, due to fewer cities, but the system will be the same, based off that screenshot.


#131

Which one? None of them seemed like cities to me?


#132

I thought it was interesting that they didn’t answer the question I had about flanking or discuss positional advantages gained from facing at all (other than height advantage). They did have flanking in AoW3 so I wonder why not address it here? Maybe that’s something they haven’t worked out yet.


#133

The second screenshot.


#134

Really? That looked like an exploration site to me.


#135

The question was asked where this was. The answer was a DVAR colony.

It looks like the same system as AoW3, just prettier.

They missed most of my 21 questions too!

I think they’ll go in depth in the next few dev diaries. Combat is the hear of this game, deserves 4 or 5 dev diaries. If it were me doing them, I’d have video of gameplay.


#136

on the left, on the unit card, there is a +++ sign, with the words “friendly territory.” Does this imply regeneration in friendly territory (and, tangentially, in connected friendly sectors), and therefore reduced or no regeneration in enemy territory (or unconnected sectors?)

If so, that’s attrition and supply modelled, which would be a HUGE mechanical change.

DARE I to dream?


#137

I think it does. In AoW3 units heal only in cities or on special sites. Maybe for this game they’re extending that for some units to all territory within your borders.


#138

Eh?

Units always heal in AoW3.

edit: I thought I was going crazy, so i booted the game up to check.

+6hp every turn regen

exception draconians, +12 hp.

Healing skill is +25 hp per turn, overflows from one unit to the next.

ahh your reply interrupts my reply!


#139

You’re right. Heal faster, I should have said.


#140

Hospitals and one specific shrine etc etc.

Now combining the idea of sectors, the need to connect sectors to cities to make them useful, and if I am right and that screenshot means friendly territory only regeneration, then it is a definite game changer, and a massive brake on fast expansion.


#141

Yeah, the question is if that particular buff applies to just certain units or to all of them. It might be a perk I could see being limited to defensive units to make them more effective in holding their home turf. That said, the Phoenix Walker above looks anything but defensive. Can’t wait to find out more about this.


#142

This is the best screenshot I’ve seen yet. Must play asap.