Got it; thanks.
I like the look of the tech tree. And more broadly, I like the direction this game seems to be taking. Sci-fi is my thing, so the theme also appeals to me.
Got it; thanks.
I like the look of the tech tree. And more broadly, I like the direction this game seems to be taking. Sci-fi is my thing, so the theme also appeals to me.
They seem to have upped the art a bit – no more dead stares from the characters. I approve.
This looks pretty good.
Some “social media” goodies can be gotten by signing up (with more goodies unlocked with every subscription). Just takes an email and signing into the Paradox account, looks like.
Looks like if you sign up you get a few cosmetic goodies for hero creation, as well as a few OST tracks and forum badges.
Oh! I thought the Amazon gameplay stream was today, but it was yesterday! So I don’t have to wait, I can watch it right now!
Edit: Starts 26 minutes in, FYI
I really like the way this game looks and feels, even more with every new video we get to see. But. I do have concerns over the readability of the battlefield.
About 40 or so minutes into the video. I’ve felt the units were hard to distinguish against the cluttered (but great looking and tactical) battle maps since the first time we saw the game, and it is better when viewing the game in motion but not a lot better. I have a feeling I’m going to constantly put a unit in a bad spot by accident not noticing/forgetting some enemy unit nearby.
Maybe the game should be played from a more top-down ish angle? Maybe it can be. But every time I watch @Lennart_Sas play it’s this somewhat horizontal angle, so I assume that’s the default/possibly only way to view the battlefield?
Compare it to the AoW III battle field, with it’s bigger unit banners and leaner/less cluttered view:
I think it looks fine but perhaps suffers from the complexity versus the zoom level. Every unit in line of sight is tagged but the colors of the tags could use some pop. As it stands for that fight it kind of blends in with the colors of the background.
The readability issue would be at least partially offset for me if the unit icons were brighter - that’s something I can fix myself if I’m allowed to choose my own faction colors.
In motion, it’s mostly fine. I watched the rest of the battle play out (and it was excellent) but I think something needs updating. I think you are right about it being the tags/banners. I appreciate the banners in AoW3 - they are large and colored to help display units, and have useful information built in (like the number of pinions is the tier of the unit, or the number on the hero banner is her level). Looking at the tags (banners) in yesterdays video I’m not sure what info they convey (probably they do something) but I can’t parse it out yet, so I don’t know if I like them currently.
I share the concern about readability. For me, it’s an issue even with AoW3 – as much on the strategic map as the tactical one.
They’ll be a bunch of gameplay articles going live tomorrow around 2PM GMT as well, if anyone’s interested. There were hands-on events held recently in London & San Francisco.