There is no mini map. I don’t know why, as the very first game has a mini map.
However, zoom out and you should be able to see all your units.
The key thing to remember is the damage formula, and from that everything else in combat flows.
That formula is:
I = Incoming damage
D = Actual damage taken
R = Damage resistance (sum of shields, armor and elemental resistance)
D = I x 0.9^R
So, let’s say I have 12 attack, you have 4 shields and 4 armour.
That means I have 12 attack and you have 8 defence (R in the formula)
so, the damage I will deal to you is:
12 (incoming damage)X 0.9^8.
That 0.9^8 confused me too at first. So, let’s do that part of the sum first.
0.9^8 gets us 0.43.
Now take that number and multiply it by the incoming damage, which was 12.
You thus get
5.16 damage.
So, immediately you see that something with 4 shield and 4 armour is quite tanky.
Remember that, or as a very general rule of thumb, take away 10% for the first few points of defence, with diminishing returns the more defence there is, and you can’t go too far wrong.
Modify this by applying psionic ignores armour and melee ignores shields modifiers.
Just remove the shield or armour value accordingly.
Also, remember that some units will have (x) resistance.
That also goes in the formula.
So, with the above example, let’s say this attack is physical ranged, but you have kinetic resistance, of 3, well now your R value is no longer 8, but is now 11.
which means we use 0.9^11, which gives us 0.31, which we then multiply by the attack value *12( which then gives us
3.76 actual damage
So, that extra resistance is nice.
Once you get your head around that (it looks harder than it is) you can start to evaluate mods based initialy on how they modify this.
Shakarn get an early mod that inflicts “scan” on the enemy, the effect of whihc is to reduce all resistances by 2, non stacking.
Syndicate, Oathbound and Assembly get an early mod that inflicts -2 arc resistance, stacks up to 5 times.
So, with these latter, if the effect triggers, you can in theory get a unit to -10 arc resistance, which if you plug that into the formula, means even a light arc based attack like that of the Indentured can end up doing some heavy damage.
EDIT: the same formula applies for things that inflict statuses, as those typically have a an attack value. The inflict arc weakness for example is 8 on single attacks, 4 on repeating attacks, and this checks against the defence value of the target.