I think these 2 go hand in hand when it comes to this game.
There is some notable cognitive overload when you first start, and although it does lessen, every time I come back into the game after a break, there is some of it there.
and I think that if one is being overloaded, e.g. by trying to work out that such and such an icon or keyword means x, and the effect of x is y, but I have z which interacts with x, negating y…
then yeah, one might think the game is bland.
:(
I don’t think it is bland at all, but it can be hard to get into, and hard to get your rhythm going sometimes.
Someone on Steam asked for a beginners guide. My advice to them, copy pasted (NB they were playing as Vanguard):
Set up an easy/normal difficulty map, with max 3 opponents.
Next, assuming you stick with Vanguard:
in the military technology tree, research the first column, and the same for the economy tree.
Take the doctrine that gives free production points(?)
Mass produce Troopers.
Research the mod that extends range, and gives fireburst ammunition.
This is the kinetic research chain, just focus on that for now, and also the top military research chain, which unlocks your default Vanguard units and modifications.
In the meantime, scout aggressively.
When you find an enemy, or a neutral site, or any fight you fancy, send in your wave of troopers.
Set mass overwatch traps, use occasional troopers as bait to force the AI to come to you.
And that is it, for a very basic guide on what to do.
When you have that down, and have a good handle on why the range extension mod is good (extra range!) and get a sense of when to upgrade your troops, when to build them, when not to upgrade them etc, then start mixing in other troop types (Vanguard Fliers are basiclaly very fast Troopers:)), and experiment with them.
Vanguard are imho a pretty solid faction.
After the kinetic chain, you have the laser chain, unlocking a whole bunch more goodies.
That serves as a solid foundation to avoid/lessen the feeling of too much information, and also gives just enough that you can start to comfortably experiment with stuff.