Ok.
I’ll reply:
city management is getting more in depth and more like other games. That we know is happening.
So you may not like that.
combat system- we’re getting bigger tactical maps, true flying, cover, overwatch, miss chance etc. I think that part will be what you want.
Scouting - there is a passive sensors system, think radar, that has various upgrades etc, so you don’t need to suicide a scout to get info.
I am led to understand that spells, in the form of tactical and strategic operations, are much fewer in number and therefore, one supposed, more interesting!
Fewer sieges- well I believe there are fewer cities around, ergo fewer sieges, and the maps have been adjusted so it isn’t a wall system repeated alot.
Damage calculations were pretty straightforward dude! and the tooltips told you what to expect.
It was attack value minus defence value plus/minus 10% but with a minimum 5%damage iirc.
I hear the maths is actually more complicated now because of miss chances and grazes.
There is a dev diary about it somewhere.
Hero system- I believe it is being simplified a fair bit, and I believe heroes start on foot and there is a whole.mini game about mounts.
Unit cards- oh my they heard you about this. Abilities have been merged and stripped and reduced to the core utility, ditto the method f
of displaying them.
Here’s the rub - it’s going sci fi which means lots of thematic etc changes. Not everyone is going to like it, and the biggest changes are actually not very obvious to non hard core players like me.
Rollover production, sector system etc are things that make a lot of sense to me because I have 2200 or so hrs in aow3 and have analysed that thing to death and beyond.
That’s not to denigrate what you are saying, if anything it’s to denigrate myaelf and realise that what the game will need to be successful is more bells and whistles shown more obviously.