AI in solitaire/co-op boardgames: How should it work?

What? I mean, seriously, what? I don’t even…

I’m astonished that you’re saying this, because it is demonstrably false. Spirit Island never makes you decide what the AI will do. Ever. The AI adheres to a specific set of steps about what it will do, where it will do it, when it will do it, and how it will do it. It is the exact opposite of what @Zilla_Blitz is talking about. You never have to make decisions on the AI’s behalf.

I defy you to show me when that happens.

Are we even talking about the same thing? You’re saying making decisions on behalf of the AI is “a totally valid design approach”? Can you give me an example of a game that you’re talking about? Partly because I never want to play it, but also because I’m wondering if you and Juan are talking about something completely different.

-Tom