Diablo 2 still shows up in top ten PC retail charts from time to time. The game also outsold Starcraft by far in its first year (4 million for a PC exclusive in 2000 alone is pretty nuts). I don’t know what the LTD is though.
Level wise, it’s a very different beast than the previous Diablo games; you won’t be sitting there grinding for dozens of hours to level up the final levels. Official info on leveling:
Our intent is to create a fairly smooth leveling curve between difficulties. When you finish Normal you should be around 30, and you’ll be ready for Nightmare, you should be around 50 when you finish Nightmare, and you’ll be ready for Hell, and when you finish Hell you should be around 60, and ready for Inferno.
Yerg. Only ten levels over the entire course of Hell difficulty? I wonder how much time that will take to navigate. That’s dangerously close to my threshold for “I don’t feel like I’m getting anywhere” slow progression. Of course, with the skill trees apparently gone I don’t really have a frame of reference for what they’re talking about anyway, so maybe I’m worrying over nothing (or, more likely, an old man like me don’t got enough time to play the same game four times).
30-20-10 seems like a pretty smart leveling curve, particularly due to levels being only one part of the power progression in Diablo games.
Inferno difficulty sounds great. It’ll be fantastic to have the whole campaign viable for the endgame rather than just a few select areas.
The level progression can work fine if you get enough character advancement and new loot to replace your old equipment during the period to keep it interesting. One of the reasons I like the lower levels is because the character development and equipment changing is frequent. Once you get to the higher levels and that slows down, I don’t find it as engaging and am far more likely to want to start a new character than continue an old one. I don’t grind for levels/loot, so if the normal course of the game is too slow, I’ll move on (and that means playing less, overall). It’s all about the reward for time invested.
Resistances are the dumbest fucking thing in RPGs ever.
RepoMan
2009
Because they nerf certain builds and can force massive contortions to get around one particular boss who just happens to be a double resist to your two major powers. Easy respec will help a lot, though.
Teiman
2010
You have to admit that killing a Elemental Of Fire from the Plane of Eternal Fire with a fireball is somewhat ironic.
Durr… hurr.
Physical immunity makes even less sense. I don’t care if you’re a necromancer with deadened nerves or the Lord of Terror himself, a battleaxe in the crotch is going to hurt.
idrisz
2012
anything with extremely fast regeneration, like hydra, or swarms of demonic insect.
Well, on the bright side, Blizzard has learned over the years that making enemies immune to certain spell schools is a bad thing in WoW, so maybe that’ll transfer over to D3.
Teiman
2014
A nice idea to build mobs is “quality” + “prefix”+name+“postfix”
“Elite Captain Ghost Fireblade”
Random props and attributes put on the monster, so you can see a golem that shot firewalls, or a gnome that is pseudoinvisible and stab stab stab.
“Inmunity to X” is just another prop that may turn a boring mob into a challenge that may make you run a few minutes, kite, and try different attacks.
WoW is just a different game, so all experience based on WoW may not apply.
Because, you find one or two things you really like doing… throwing fire balls, freezing dudes, or whacking them really hard in the head with a hammer. Then the game decides every once in a while you can’t hurt the thing in your favorite way, so you have to switch to using some less enjoyable and usually less powerful method to kill the resistant asshole.
Did you not play Diablo 2? That is pretty much exactly what they did, it just happened to include immunities. The most terrifying unique monsters were always the lightning enchanted ones that shot static bolts everywhere when you hit them.
Has anything like an RMT AH ever been attempted on consoles before? In this day and age, I don’t see Sony, Microsoft, or Nintendo supporting such a thing unless a) someone has already proven it legally safe worldwide and b) they get a cut.
I don’t know about consoles, but there are some EQII (and hence Sony) servers with a RMT AH
MSLEC, go! For bonus points, add an Aura.
Pre 1.10 I wouldn’t called MSLE bosses the worst (though they were nasty), and looking it up it seems the combo got nerfed. The Minotaur Demons in Act V could be much worse in hell if they spawned with the right mods (like VF VS or VF Spectral). A Pack could kill you before you realized it had wandered onscreen.