Just looking at the Monk class makes me want to yawn. I will try it, last, but if I want to play a melee heavy guy, what does a monk offer that a barb does not? Maybe Ill change my mind, but somehow, I doubt it.

I really don’t like how the first part is so on rails. I loved that in Diablo 2 your first task was essentially go find this cave and clear it out and BOOM! You’re out in the open wilderness with TONS of shit to kill if you feel like doing that - which I certainly do from time-to-time. The first part where the game started to feel a bit like Diablo was when I finally got into those big open crypts. There’s a little bit of open wilderness right before the main castle or whatever it was, but jeeze - that’s just a fraction of what you had in Diablo 2. Hopefully this is just to ease people into things and it opens up in the later levels. I really shouldn’t be feeling claustrophobic while traveling outdoors. :P

Apparently they sent out 100K invites in this wave, which is a lot until you realize they will move 10 times that much in the first eight hours of sales. Since they are now removing/scaling down features, let’s hope they are close to announcing a release date. I keep playing in small patches of time, so I can draw the whole play experience out longer :)

Ironically, one of the things that makes it feel claustrophobic is that it’s so dark. So many complained about the “bright” color palette, but that palette (in the Tristram section, anyway) is being deployed at night. As for the wilderness, I thought it was fairly large. You can ignore it and stay on the path, but there are several mini-dungeons and a large number of random outdoor encounters if you do a full clear.

Was trying a few co-op games earlier, first time had really bad lag and got kicked out, second was better. I noticed that the beta did not keep my battle.net friends list from Starcraft 2. If anyone wants to group up to play, what do I need to post for people to find me?

I assume it’s that “battle tag” I (at least) had to create at first login?

I tried the beta for about 2 hours yesterday only to realize once again that I don’t understand the appeal of Diablo. I’m such a huge RPG fan but these kinds of games just feel so shallow to me, maybe I don’t understand the challenge. Does raising the difficulty add more depth to the game or does it just mean more kiting around? Why do I want better loot?

Totally linear, less depth than Dungeons of Dredmor, for example. The only thing that keeps me playing is seeing what new abilities do. I just don’t get it.

It’s a loot game. What can I say, some of us love to see the next best thing. It’s not for everyone and it’s not a game where you care about playing a role. I will say though that I would be surprised that once you go through particularly Inferno that you would say it has less depth than Dungeons of Dredmor. You’re comparing a full game to about 10% of a game.

Also, we hate you for getting to play when we don’t.

HATE.

Less than 10%–the beta is maybe a quarter of act one, there are four acts, and there are four difficulty levels, so it’s more like 1/64th. Since the latter difficulty levels of Diablo 2 played radically differently than the first, drawing too many conclusions from the beta (demo, really) is a mistake. Still, if you didn’t like Diablo 2, I don’t think you’ll like 3 either. The little bit of 3 we’ve seen so far feels like a modernized version of the early stages of Diablo 2. That’s more than enough for me to be excited about the game, but it’s no paradigm shift.

^^^You said it better, I was just guessing on the percent.

Ha ha, then you won’t be too fond of these complaints either:

  • My first attempt to hit the ‘Play’ button was interrupted by “Can’t find the servers” which hit me with the DRM reality.

  • When I hover over my character in the upper left it tells me my name, my real life me name. I don’t like seeing my real name in the game. It’s like a necromancer knowing my true-name, scary.

About loot loving, maybe that’s it, loot isn’t really one of the higher priorities of mine in RPGs.

Why did you opt-in?

In terms of depth I was more referring to character building, though it may be more of a tie. I’m sure in terms of overall content Diablo is higher.

I finished Diablo 2 once, which was an easy breezy enjoyable affair, but had no urge to return.

I was actually kind of excited, I thought “This time I’ll get it, I just didn’t get into it enough last time”.

If you only finished Diablo II once, this type of game probably isn’t for you. Did you go all the way through hell, or just normal?

Normal is great for getting familiar with your chosen class and seeing what types of monsters the game has to offer but, at least in Diablo II, the real game didn’t start until nightmare. That’s when you start getting the good loot and the tough challenges. The higher difficulties in Diablo III are one area I expect to be greatly improved as the focus is no longer on crafting a perfect build but rather on properly using the skills in your build. The beta, crazy fun as it is, really doesn’t showcase this aspect at all.

Well, loot is at least tied with skills/stats as the chief way you build characters in Diablo 2, and I’m sure 3 will be the same. To say that you want a game with more character building than the Diablo series and then add that you don’t enjoy the loot mechanic explains a lot. If you prefer games whose character customization depends far more on choice and far less on random drops and trading, I can see why the series isn’t for you. It has a lot more depth than you credit it with, though, if you add the disliked loot mechanic into the calculation.

D3 has a ton of character building, with hundreds of different viable builds per class, and you can’t gimp your character by experimenting. You just don’t see much of that in the beta, because it tops out at level 13. And that’s if you go back and farm, realistically you’ll finish the beta around level 9, before you even get the first passive skill.

Just normal. If the fights start getting interesting later on in the sense of having to make situationally good tactical choices then that’s getting intriguing again.

They certainly did in Diablo II. In the later difficulties the game was all about making good choices with your build, finding good gear, and properly assessing risk-reward when dealing with monsters that could kill you very, very fast.

Diablo III looks to be much improved in this regard. In DII you would generally have a couple skills that you would rely on, and much of the gameplay was using these skills properly while making sure to not get overwhelmed. DIII seems like it will be much more tactical as you will have easy access to more skills and the focus will be on applying the proper skills to the proper situations.

Of course, no one outside of Blizzard has actually seen how the later acts and higher difficulties will play out, but I have every faith that Bliz will knock it out of the park.