Yes, I’m fully aware that people perceive the ability to switch out skills pr. will as the ultimate way to try out builds.
It IS a much better way to experiment - and it’s much easier to test stuff in that way. Well, I say better - but I should say “more efficient”.
What could be wrong about that?
Well, as I said - I’m waiting for the game to come out to make any final judgement call.
But it seems to me, that the “psychological” aspect of planning a character, strategically, and the entertainment of working towards a final build will be lost. There will be no progression through the content - where you can use this plan as an incentive to go on - to see that next key ability work as you wanted it to work.
Think about a game like Neverwinter Nights - or even a PnP session with a character.
What would it be like, if you could switch around feats and skills pr. will? Would it be “more fun” to continuously be able to adjust and even totally rebuild your character? Would it not affect the relationship with the character - and how you identify with that character?
I understand that Diablo is a hack/slash game - and most people will probably see their character as a means to an end.
But that’s not how I approach these games. I always identify with my character - and I “need” a certain approach to combat, which I can call “my approach”. Something I came up with (or at least, something I refined) - so as to create a unique identity that’s truly “me”.
I don’t know how to better explain it - but I fear that most of that identity will be lost - seeing as how you can change your character - at the core - at any given moment.
You will sort of lose your attachment to your guy - and you will not really focus on a specific set of gear for a specific purpose - because you know that everything is potentially useful - and there’s no reason to really be excited about that legendary dagger - because you won’t necessarily be using it anyway.
I’m still not sure how it will play, and I don’t immediately recall any other hack/slasher with this level of unrestrictive character building.
Maybe you’re all right - and I’m wrong. Maybe it was always just a totally meaningless grindy part of the game - that deserves to be streamlined like this. Maybe that’s true of many aspects of many games - and we’re just stubbornly old-fashioned.
I can’t really know. But I don’t quite trust Blizzard with D3. Not after what they’ve done to WoW these past few years.