That’s really cool. I haven’t tried Bastion, although I had heard there were other ways of driving the game (as JPR mentioned after your post). Sounds like a good game, though!
I read this as a rhetorical question, did I interpret that correctly? In any case, I have no problem with respecs. I want some form of respec, if for no other reason than “SHIT! I clicked the wrong button” or “Wow… that spell is nothing like I imagined it was from the description.”
JPR and others are a lot better at communicating than I am, but as they’ve pointed out, it’s about player agency. With Diablo 3 as it is now, I have precious few choices to make along the way. To crib Sid Meier, what are my interesting decisions? I don’t see any. Instead I see a railway leading through the game with the game making my decisions for me. I’m sure that makes it easy to balance and polish by making sure you can always be successful but… I’m feeling more like a viewer than an active participant (When it comes to choice I mean, not the actual gameplay!).
So, peacedog, if I may I’d like to reword your question since I think my position has been misconstrued through my poor communication skills. I would reword the question as:
"What would I think TQ would be different if you had every skill/ability maxed out?
I would say that the game would be balanced differently, knowing that you’re maxed out in both Classes you’ve chosen. As a Warrior/Nature player you’re not only a lethal fighter but have pets and good heals, so you’ll want to balance the game with that in mind. Telling the Warrior to only then use a subset of his Warrior skills would leave him in a rather gimped state, since he has no pets and no healing to augment his physical abilities, like the designers would expect.
But that’s a bit apples and oranges. Speaking theoretically, in Diablo 3 if a character consists of ALL skills and it’s just a matter of slotting them into a hotbar, playtesting is going to take that into consideration. They’re not going to go through the game and make sure that every class can be effective with subsets x, y, and z of abilities ONLY. That’s not the design of the game.
Saying “Don’t respec, then!” in Diablo 3 is a bit of a fallacy in my mind, since there are no specs. I don’t think the hotbar is intended as a specialization in the traditional (Diablo 2 / WoW) sense.