What are you even talking about? What “proper” stat allocations? There were no “proper” stat allocations, only what people did (and that depended on the build and even varied for the same builds). Sorceresses put most of their points into energy, Amazons into dexterity, etc. In softcore people sought damage above all else - few people cared about dying a few times in unpredictable scenarios (like a multi-shot, lightning enchanted champion). To suggest that the vast majority that played D2 in softcore pumped their vitality is akin to pretending that most people played WoW as Shadow Priests.
Second, my “essay” was a small sampling of the many variations in builds people actually used in the game, in hell difficulty, with success. In this thread I did not read someone mentioned the Charged Bolt sorceress, a skill thought useless by the unwashed masses playing their lightning nova sorceresses, but ludicrously powerful when properly built and used, even in hell difficulty- a build that put nothing into vitality.
That “essay” also pointed out that people did not put most of their points into vitality, period.
There is no irony here, people did not put points into dexterity/strength purely for gear requirements - they did so for all kinds of reasons. For classes like the Barbarian or Amazon they did it because it gave them more damage, the primary means of success at Hell difficulty.
Do you understand that? You claimed people just pumped vitality after gearing requirements, but the most famous cookie cutter build for an Amazon, for example, ran around with something like 300 dexterity, when their bow required 118 dexterity, and put no points into vitality. None, nada, zilch.
There were a tiny, somewhat crazy minority among hardcore players that advocated pumping vitality at the expense of everything else. To present them as the norm for D2 players is ludicrous.
Now, you can try to continue to make this about me, but what you presented as a fact, with such apparent authority, still remains a myth.
Exactly right. For a damage based class like a Paladin, Amazon or Barbarian, putting everything into vitality would leave one with shitty damage - which meant bye bye Hell difficulty.
For a caster class like the Necromancer or Sorceress it would have been completely and utterly ludicrous to put much if anything into vitality (especially the latter), considering that most of their survivability came from curse control and summons for the Necro and from Mana shield for the sorceress - both powered by the energy stat.
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Anyway, I felt I had to point out that some people have been unfairly misrepresenting a pretty damn good game (D2), and now I’ve done that. Please return to the regularly scheduled D3 discussion.