That is not the optimal build, not by a long shot. Putting points into vitality on anything other than a Barbarian (shouts) or a melee Amazon is utterly worthless. Even on the latter you were going to prioritize dexterity above vitality, for the shield block.
And are you kidding me with the manual thing? If you wanted to hit anything in hell (remember attack rating?) and if you wanted to actually do damage as well, you needed to pump dexterity on an Amazon, of course you did. Like me and another person have mentioned already, you had Amazons running around with as much dexterity as they could get. Hell on softcore the idea of putting points into vitality on a bow/crossbow Amazon makes about as much sense as pumping energy on a Barbarian. Your Valkyrie was your tank (your merc the secondary tank), especially after it got improved in the patches, and your dodge/evade skills. Pumping vitality would mean you did squat for damage.
There was nothing illogical about the D2 stat system. You did want strength on Barbarian (hit rating, armor, damage) - you also wanted vitality which got enhanced by shouts, but you didn’t dump everything there after gear. That would have been gimping your character.
I made a few Charged Bolt sorceresses myself, though only on softcore, and I never put a single point into vitality. Between the Merc, teleport, mana shield, block and relatively careful play, who needed a tiny health pool that lasted for about two seconds in hell?
As for what the majority did, obviously I don’t know for a fact, but having frequented D2 related forums, and having played the game from release till 2007, I have somewhat of an idea …
The shield stunlock wasn’t a big issue for the sorceress because your block percentage never went much higher than 50%. It was actually pretty difficult to get stunlocked, and this fear was mostly exaggerated. It happened to me just a handful of times in a couple of dozen sorcy builds.
And I already explained why the reason mentioned by idrisz does not reflect my own experience in baal runs (which I actually stopped doing relatively quickly, too damn boring). As I mentioned above, I played on and off from release till 2007, the last time I touched the game. Vanilla theorycrafting, seriously? I’m talking about Act 5 hell, runewords and Baal runs, in vanilla? rolls eyes
Finally, you never focused your build on mana shield. As I already explained before, +skills took care of it after a single point. Just as with telekenesis, by the way, in the same tree, and which every self-respecting sorcy needed to get, but no one pumped or focused on either.
…
At this point I’m getting seriously tired of the argument, and it’s completely irrelevant to D3 anyway (except as an excuse for a particularly developer who did not work on D2), so let’s remember what started it in the first place:
The claim that everyone, every class, put points into vitality after gear, everyone did this, no exceptions, and this was the most awesome idea in the world. Even if I acknowledge that some of you actually did this, and thought it was a good idea, the thousands of people who posted on forums and which I encountered in game would seem to indicate this was not a universal thing to do, or thought to be optimal by all. At the very least, there are two people in this thread who say this wasn’t the case.
The claim that only a handful cookie cutter builds were viable in hell difficulty - hmm, I wonder why no one is defending this one?
Now, please, return to the regularly scheduled D3 discussion, before we upset BleedTheFreak even further!