Still doesn’t make sense to say everything is monetized.

In-game gold can be exchanged for $ through the AH.
Also, if it really doesn’t take much time/effort why put the option in the 1st place? What’s the logic behind not giving you 80 stash slots from day 1 if not making you pay for it? Pay with gold which has a direct $ value.

no, it did not

What’s the logic in not giving you all your skills and beautiful Rare items right off the bat?

no, it did not

Congratulations.

Whatever, I’m done even trying to communicate with you.

Want to pay the artisan for a leg-up on your new characters, or do you want to open up stash space so you can save all those items that your other characters could use? There’s a gameplay decision to make. Managing items is part of the genre, as much as I dislike it in general in RPG games.

And in order to communicate with someone you should have some neurons firing before jumping to the conclusion that Blizzard is trying to take your cash with restricted stash space.

That’s exactly what they are doing (you are asked to pay for an in-game convenience with an in-game currency which also happens to have a direct $ cash value) but coming from a retard with an attitude like you, nothing surprises me anymore.

I never bought Starcraft 2. Do we get the whole game like Steam, and can we mod it? Will people see our real names with the “Battle Tag”? The whole thing seems way too captive. Hell they should have just put it on Face Book.

So your explanation for the same exact system used in WoW when there was no sanctioned mechanism for buying in-game gold with real cash is… what, exactly?

Saying that “because there’s going to be a real money AH, the in-game gold is now the same as paying real money to buy things in the game” is either the worst-thought-out argument ever or pure trolling.

Because in like 3 hours of game time you are probably going to have enough gold buy that, so whining about having to pay real money for it sounds like stupid.

Before calling other people retarded you should read your own posts.

Two wuick qs since theres no f’in manual for me to rtfm:
Whats the key combo to area loot?
Theres no opening cinematic? Did i miss it somehow?

  1. There is none, that I know of. Stuff just drops on the ground. Gold you pick up by running over it, but items you have to click.

  2. Not that I saw. I’d imagine you won’t be seeing cinematics until release.

How do you follow someone? The key binding is F but I haven’t figured out how to get it to work.

Don’t click on gold. The game does seem to think that when you click on gold that’s next to an item, that you want to pick up the item. This makes it easier to click to pickup an item, but the intent seem to be that you’re not supposed to click on gold anymore, so just run over it.

Blizzard cinematics nowadays are gonna be like 300mb per video, not really something you want to have to add to the download of the stress test.

The opening cinematic is available on the D3 website.

Ok, I’m probably dim for asking this, but in the beta, is there a difficulty different from “Normal”, and can you change it after you’ve made your Hero? I see how I can make a Hardcore Hero – but does that ramp up the difficulty, or just make your Hero mortal?

Makes your hero mortal, i doubt you will be able to change the difficulty without beating the game first in the full game, just like in Diablo 2.

In the beta you can enable hardcore mode by getting a character to level 10. I can’t remember if you also have to beat the Skeleton King.

Unless I’m really missing something, I don’t think hardcore modes are available in the beta. My highest toon is a level 11 Demon Hunter that I’ve run through the beta twice now (once solo, once with 4-player co-op) and I can’t change any of the games to Hardcore, just Normal.

And for those of you who find the solo game boring, it really shines in multi-player. You get some massively epic 2 or 3 minute battles with swarms of elite enemies on 4-player. I’m guessing it gets even better in the Hard modes. Really, really excellent.

Beat the Skeleton King with a Demon Hunter. I ended up liking it a lot!

Really slow start – you have so few skills, and the enemies are so easy, and the map is so linear, that the first hour or so is pretty much dead time. But once you get a few more skills, once the enemies start getting tougher (and you get more of them at once), and the maps open up, it becomes much more fun. Production values are sky-high, obviously. I’d love to work in Blizzard’s sound design department.