Hardcore mode is set when making a new character, cant transfer old characters to it.

I don’t think you can change an existing game. The Hardcore button was only available to me during Hero creation. I decided to run a Wizard through on Hardcore.

The thing is, either the opening areas are pretty much at a set difficulty level, or Hardcore doesn’t really add any difficulty to the game – just a mortality.

Guys dont confuse difficulty level with hardcore mode, the only thing hardcore does is make your character mortal, for the higher difficulty levels you are going to have to beat the game i think.

Oh I see it now. I guess I was confused about what Hardcore meant. I was thinking more about difficulty levels, not permadeath. I just want to be able to co-op on ‘nightmare’ or ‘hell’ difficulty, not have to re-roll if I die.

I’m on my 4th playthrough and I am STILL seeing new stuff.

Sometimes a blue pit will just be a blue pit, and sometimes it’ll be a mini-dungeon.

Some of the rooms in the Cathedral are the same old rooms, but sometimes they’ll contain an encounter you haven’t seen before.

I’m actually pretty impressed. I didn’t expect this. It sort of feels like everything is pre-built when you play it, but then you play it again and it’s just different enough. Pretty great, IMO.

Each dungeon can have individual quest areas, too. There was one random event where you try to loot an obviously trapped quest and then have to hold off ghosts for 60 seconds that I only saw after having played through the beta like eight full times. When you remember that the beta is one quarter of one of the four acts in the game, it’s really pretty impressive.

24 fucking days to go :|

You get the whole game if you buy it, yes. No mods. Blizzard has already confirmed that user mods will not be allowed.

I just witnessed something similar to that when playing co-op with a friend, though in my case I had to hold off skeletons. It was really cool and I had not seen anything like that in my previous playthroughs! In fact, I think it was the high point of our game and the only moment when we got close to dying.

Bleeee.

I can’t say I’m that impressed with the “beta”. Of course, fighting zombies was never my favourite bit in D2 either.

Also I was a big fan of the D2 sorc, but it seems Witch Hunter and Monk are more fun for me this time. So I started off with a class which I didn’t think was great ><

I gotta give blizzard credit for making a female warrior that actually looks like she could fucking some shit up.

I wish she didn’t start the game in her underwear, though. Wherever they are looks pretty cold.

Have you seen what the male barbarian is wearing?

No, I made a female one. If he’s in his underwear too, he might also want to cover up a bit.

Just got booted from the server. In my limited time on it today Blizzard looks to have cranked the hitpoints on the MOBS up significantly than even last week.

Very promising.

I was finally able to get in. I wasn’t too impressed other than the production values (which are absurdly high. I went into a cave as the Witch Doctor, and the way the audio of all my attacks changed was spectacular. Seriously, just wow).

That being said, I would never have been impressed at all with Diablo 2 if all I saw was the little initial zone and Blood Raven or something like that either. The beta just ends so early, I basically just have a couple attacks so it’s hard to get any kind of idea of what the game will really be like. I wish there were a few more skills and a few more runes to play around with so I can see what kind of customization is really possible.

Either way, I need something to fill the gap until Guild Wars 2 is out. I doubt D3 will have anywhere near the legs D2 had for me, but hopefully I can at least get $60 of entertainment out of it.

I actually think it takes a bit too long to kill mobs. I didn’t play it before, but I hope they manage to restrain themselves.

Previously I could get through the whole beta as a wizard just using magic missile and the one rune that unlocks for it.

Today I was needing to use all the skills to clear rooms.

The whole beta is shut down now; the login screen has a message about there being an issue with failing to create games after login. Update in “about one hour.”

Now THIS is what they had the stress test for. If I were them I would be having another one every weekend until launch. Why not? It can only make things radically better, and with this severity of bugs still happening, there’s no way they’re going to find them all – or even enough of them to stabilize launch reasonably well for most people – in only one more day.

This is a from-scratch game infrastructure for them, and those are always tricky no matter how much experience you have, because you try to make the new one more efficient and generally wiftier in all possible ways, which leads to whole new learning adventures.

Soooo, Blizzard, hear my proclamation: open beta test / stress test every weekend until launch. YOU NEED IT, YOU KNOW YOU DO.