it was for both gold and health orb…

Only a commie Chinese gold farmer would believe that.

I should kickstart a chinese gold farming company…

Was there another quote? That only says it’s not really set up for HC to beat it, not that they haven’t beaten inferno.

Yeah, there is another quote, i’m too lazy to link it.

but it’s on diablo 3 fan.

Was anyone in the internal test team able to beat D3 Inferno difficulty?
No (Source)

Cool, thanks!

If it’s as difficult as they make it sound, it may start swinging my interest back a little bit. I still hope they add some more decisions to make when building a character in a future expansion, but a very challenging difficulty might tide me over until then. $60 is a little steep, but something must tide me over until Guild Wars 2 comes out, and I probably owe Blizzard another sixty bucks for all the fun I got out of Diablo 2 anyway.

Dammit, stop saying the word “decisions.” Diablo 2 didn’t have “decisions,” it had “oh shit I got a new item, time to put points in either dexterity or strength so that I can use it.”

Sorry, Pogo, I’m honestly not trying to push your buttons. I’ll rephrase it:

Despite me personally feeling D3 to be lacking in components I enjoy in an ARPG, components which I hope they find a way to add in the future im some way, if it’s a challenging enough game that might be enough to keep me engaged.

Heh, I was just poking fun, using the same justifications for the changes in the game that the devs had.

Looking at the videos of Nightmare testing, I think it’s going to ramp up in difficulty properly. You definitely won’t be one-shotting things in Nightmare (and perhaps not by the end of Normal, either).

I tend to think of nightmare as ‘when the game really starts’ anyway. All the short stories depict the player characters as being quite accomplished and powerful before they follow the fallen star, though with some things still left to learn. That’s pretty consistent with the beginning of nightmare.

Doesn’t 15% seem like a lot of money for Blizzard to take?

I thought Blizzard only took $1 and PayPay was taking the 15%?

Oops, the link I read earlier updated to say Blizzard is taking the 15% after all.

http://diablo3markets.incgamers.com/blog/comments/rmah-not-available-at-launch-coming-after-1-week

But I think it’s only $1 on items (armor, weapons, etc.) and 15% on commodities (crafting materials, gems, stuff you sell in stacks I think).

They need 15% to maintain the servers, which they need to take the 15%.

Heh, that is a normal vacation for me I must admit. The last few years we have been saving money and staying at home with a son in college. My vacations the past few years have involved catching up on yard work and house projects and mostly gaming, which is normally the MMORPG of choice at the time with my wife.

I was considering taking a week for Diablo III, but decided to wait until the week after Memorial Day to get the extra holiday days to extend it a bit (we get Friday off also). This year there will be a lot of Diablo III playing that week I am quite sure.

Also, the sick deal didn’t work much for me considering my boss is looking forward to Diablo III probably even more than I am. We used to play Diablo I together like crazy on release and he would even call me in the middle of the night to say “Dude! Come help me get my stuff!” after he would die in Hell/Hell and couldn’t get his stuff back, heheh. We joke about having to do that again later this year.

I’m getting worried that the game will be too hard for us Hardcore players. Catering to softcore players is fine, but I hope that eventually the game becomes beatable for hardcore too. In Diablo 2, it started off way too hard, but as they slowly patched in changes, it became a lot more hardcore-friendly with the addition of persistant hirelings that could be equiped and had auras (one for each member of the party), and other factors like the 1.10 patch’s addition of synergy bonuses.

Hopefully Diablo 3 will get there eventually. I don’t care if hardcore is not beatable in the short term, but if the game has Diablo 2’s legs, then it will matter if a patched up Diablo 3 is beatable on hardcore in 5 years or so.

Hardcore will automatically get easier over time simply by virtue of gear inflation.

Besides, Inferno is the 4th difficulty level above Hell. It will have to last players a while ;)

OK, that makes sense. :) I can see that. One guy I know just took his sabbatical from work but didn’t really go anywhere. Just did stuff around the house and built a desk in his garage. Staycations are cool sometimes. No stress, no cash burn, just chillin’.

HR keeps berating me for not taking vacation, I’m up over 300 hours (plus anther 300 in sick hours). In January they sat me down for a “what the F do you think you’re doing” meeting where I simply laid it down “I am the tech god here, there are no other gods, if I go on vacation, this place grinds to a halt”. But I consented to give them the last 2 weeks in May, between two major projects. Happy is me when I find out months later that is the exact time D3 is releasing.

So to hell with you guys that get to work through it and aren’t forced to take vacations.

The durability thing on USE is one thing that I find really annoying. I remember in D2 how Id have to make town runs with my dual axe barbarian so frequently because his axes kept breaking. This is without dying.

I also remember in original Diablo how durability loss was so extreme that the warrior characters were always broke while everyone else had stacks of gold. Hopefully the durability loss in D3 due to use will be very minor.

I know you feel like Superman but you aren’t doing them any favors taking vacation - you’re doing yourself a favor. I used to not take it either when I was young and full of spunk. Now I realize that was fucking stupid.

They will pay you to not come to work. Don’t be an idiot. :)

Or if that is the actual reality - that they need you there every day or the place will collapse - ask for a raise. You’re not making enough if you’re THAT integral.