Quaro
4641
Inferno will take a lot longer than 3 days. If Blizzard wants there to be a good market for items, they have to make the game hard enough that such items are necessary.
Pogo
4642
You have an irrational fear of service packs until it’s required to play Diablo 3… hah!
They said that even their internal strike team were unable to complete inferno solo. Obviously once the teeming masses start to tear into it, optimal builds will be discovered and refined, so it’ll be easier for us than it was for them. But it should still be a significant challenge.
I thought what he said was no one had done it in hardcore mode yet, I believe he said in several videos Inferno is doable solo, and I don’t think he’d be okay to say that if no one had actually done it.
Hansey
4645
Haha, that’s a fair point. But I always eventually install service packs though, once they’ve been out long enough that I’m fairly confident that they won’t hose my system. ;)
Ender
4646
Wait, if I ordered my game through Newegg, should I be “pre-downloading”? Why aren’t i just installing off the disk I get in the mail?
They tuned inferno until the first batch of testers said it was hard enough. Then they doubled that difficulty. As the beta ended, no tester finished inferno.
Watched the video of that beeing said today… let me see if i can find it again.
Just gotten the email saying my CE has been shipped, yay. I might still be able to able before the end of the week :)
http://www.youtube.com/watch?v=MRrQqJT6j8U&feature=player_embedded
Sounds like the opposite.
Here you go too:
Expect a crazy challenge for Inferno.
About an hour and a half to go for Europe.
Jealousy. I have it.
I’m asking questions in the battletag thread but no one is answering, so redirecting:
So how do MP games work? One person “hosts” and the others play in their world, with their unlocked waypoints? What about level diffs between characters – do you have to simply play with people not too far from your level, or can you survive by staying back while your upleveled buddy pulls aggro? And do you catch up faster due to a, well, blizzard of XP?
DeepT
4653
I am guessing Blizzard hosts the game, which I guess is also true in single player.
I do not know the XP penalty based on character level differences. I hope they are fairly generous with the level gap allowances.
LMN8R
4654
If you preorder through Newegg, you’ll have to wait to get your physical copy. There’s no way to get your key ahead of time.
My Best Buy order shipped a couple of days ago but the tracking number is invalid. I live in pensive confusion. Nnoooo!
deanco
4657
I’ll be casting 45 minutes of me clicking “Connect” here at midnight CET:
Yes, but runes aren’t something that shows up on a dropped item which makes you say “Oh, cool, now I can do XXXXX”.
It’s interesting… one of the things I didn’t enjoy about Torchlight as much as Diablo II was the fact that it seemed like all the loot that I saw in Torchlight was +X to your efficiency. No big splashy abilities that you normally wouldn’t have access to. It seems like the whole skill/rune design would be likely to make that a lot harder to do in D3. (Here’s hoping there are items that give you skills from other classes or somesuch…)
Hmm Bliz just shutdown the servers so the taiwan feeds are chilling right now on the title screens. This feed had some co-op going on, when the servers were up that is.
http://en.twitch.tv/bahagamecrazy
Co-op Looks fun!
-Tim
How far did you get in Torchlight? Stats, especially on the set pieces and legendary gear were quite ridiculously varied and plentiful. Stuff like having a chance to reflect damage, confuse enemies, regain HP or MP, stun, etc were pretty common. Plus, spells were also found as drops and those gave you completely new abilities.
I do think D3’s runes would’ve been more exciting as drops, though. Their effects are pretty cool and gives a ton of room for customization, but getting them automatically as you level isn’t quite as interesting.