Daily 20-45 minutes of downtime? Sorry, is that intended to be a problem? EVE’s had that as part of its stock schedule since launch.

Queues on launch day were bad on the busiest servers. Fun thing about queues - you have a choice of rolling on a less busy server, or you can wait for the game to log you in (while doing other stuff). Not something a dead login server can give you.

And daily reboots aside, the servers and the play experience were rock solid.

So if they wiped the achievements, does that mean I can earn more XP for getting them all again? Because, well, I love XP more than ANYTHING ELSE IN THE ENTIRE WORLD. (Except for uptime.) (And certain actual humans.) (And other necessities of survival.)

Trying to play single player:

“You have been removed from the game”…

Unable to Resume…

Get logged out…

over and over…

“Clownshoes” I say…

10 years ago I would be outraged
Today though, I am mildly amused.

I played diablo 3 a bit today on the EU servers. A bit may be defined as act 1 to the beginning of act IV, with a fresh wizard who got to level 28. By the end of act III, the group of us on were pretty tired of playing. The game is ok, but I’m not convinced the balance decisions made (weapon DPS as the base for all damage, for example) are for the better. The skills my wizard has are “OK”. The arcane orb and slow time seem to be decent - aiming the orb to hit multiple targets is useful, and slow time can help your whole team to control the fight, or provide refuge for squishies. The primary skills seem really meh (magic missile is so boring), as do many of the armor/conjuration/etc skills, but maybe the skills will be better when properly runed.

One thing I dislike about the wizard is that you can’t spec very much into a larger arcane power pool (astral presence gives you 20 more, and some items seem to give you a little more.) So, I fire off 3 orbs, then my character wants tries to run in on the 4th, since I’m out of mage-juice, and I’m reduced to using my left click until I get some spell power back. Since I’m often doing something else (like slow time), I can’t orb more than 1-2 times before I’m out. I really miss being able to throw a big burst of spells out.

Those complaints are class specific. It may be the wizard isn’t for me in D3, or it may get better in nightmare/hell mode. It’s hard to say, but at this point I’m a bit underwhelmed.

female demon hunter intro is the best intro

Hmm, Reconsidering this seeing streamers almost done with hell in less than 24 hours. Even if Inferno is different, it’s kinda lame that the ramp isn’t gradual at all.

Doesn’t seem like much of an incentive to go the auction house if you can get through Hell so fast.

You could play Rift just not on the server you wanted.

While I go through and look at the supported video cards, is it me or does the high resolution not feel very ‘high’? I have it set to 1600x1200, but everything still feels so ‘big’, from the chat box overlapping into the middle almost, to the quest list seeming huge.

I have an ATI Radeo 5700 series, updated the drivers, and I did notice at the lowest resolution that it looks even worse. Just trying to find out if it is my imagination or the game or my hardware.

Thread derail of confusion: did someone up thread just say AoC had a fine launch? You do mean age of Conan right not age of camelot or applesauce of cringing? Cause AoC was broken for months upon months after release.

One of our QA Security guys is doing an all-day playthrough stream today:

— Alan

<i>To be fair though I guess we are not necessarily having a capacity problem right now, the servers are just down for maintenance.</i>
By maintenance, I think you mean damage control.

Feels to me like they mostly kept the aspect ratios and screen proportions of Diablo II – the various boxes took up a whompload of real estate in that game as well. They didn’t scale the boxes back as RTS games tend to do when you increase the resolution; they kept the screen proportions constant.

This is probably also for game balance, to a limited extent; making (e.g.) the minimap smaller in higher resolutions would change the play experience for those people, effectively giving them a larger view distance. Or maybe that’s a bogus reason. In any case, that’s my perception: the screen layout is fixed regardless of resolution.

…so, has anyone in the US actually gotten back in since the servers came back up? Not sure whether to interpret the quiet in this thread as “gah, nothing is working” or “woo, too busy playing to post anything.”

the latter.

I can see 26 people logged in on my friend’s list. So I think it’s “too busy playing”.

ya, i’ve been in an out multiple times with no issues.

Started getting slight flutters of lag around 4pm pdt, but it’s generally been good, with only 3 incidents of a bad rubberband since last night.

Good, that bodes well for tonight. (Or at least it doesn’t bode badly.) I hope to get on by 9 pm PDT, hope things are still stable then. I only rubberbanded once this morning that I noticed, but that was with only 75 minutes of playtime.

Apparently it takes 7 hours to beat:

Don’t click the link unless you want to know the name of the final boss which was beaten, after 7 hours of playtime.

Game’s not beaten till it’s beaten on Inferno.

First of all: Korean and Chinese players. Second, I’ve put in around 5 hours since last night and I’m about 2/3 of the way through Act I. If you actually clear the maps to look for events and sidequests and listen to the little lore bits scattered around and work on crafting, it takes quite a bit longer. I’m sure I’d be in Act III right now in 5 hours if I just ran straight for the main quest objectives.