Any way to check when I arrive at a new quest checkpoint (that I can (re)start the game at)? I keep exiting too early and then have to redo parts of quests.

Me and my brother finished normal and got through Act I on nightmare. The game is actually challenging now. :D Took us at least 5 tries to get through the Butcher.

Still learning how to play my Witch Doctor though. For boss fights dogs+sacrifice and spirit barrage with lots of mana regen seems to work best. And I’m still struggling to figure out the best combo outside of boss fights. Spells like horrify, mass confusion, and hex all failed pretty miserably for me. But I have a hunch that’s because I can’t figure out how to best utilize them yet. I definitely need to work soul harvest in my lineup, but beyond that it really feels like a lot of experimentation is in store for me.

I will say I really like the passive skill Rush of Essence because it saves a TON of mana when you’re using those spells. But the key is how to combo them effectively…

… and we’re down. Again.

Working for me.

2 and 1/2 hours into my “Starter Edition” download…2% complete.

Turn off peer-to-peer downloading and try again, it might help a lot.

I think it had slowed to a stop and just started back a bit ago. I was away for a bit so not sure what was going on. I went ahead and turned P2P off. 1.2-1.4MB/s now! Fingers crossed that it holds out before night-y night time.

So I guess only the boxed copies came with passes? Strange decision in 2012, particularly given that RPS was implying it’d be a broader demo later. If they were going to do artificial scarcity why not give them randomly to people active in D3 (via battlenet account or whatever) rather than dividing it boxed vs unboxed copies?

Anyone have a spare Guest Pass handy?

I’ll be your best friend…

Wait, what?! There are restrictions on character names? Fuck! There goes half of my usual goto character names.

-Tim

So buy a copy for my son his laptop that he brings over to my place won’t play it. So I let him use my new websurfing laptop I got this year. Turns out unless it’s the computers Administrator account D3 won’t play. Sloppy sloppy work. Good game but sloppy work.

The guest passes unlock a “starter edition” (similar to WoW) which will be available to everyone a month after release. I think they did it this way so their servers wouldn’t be even more swamped which, in retrospect, seems to have been a wise decision.

Pretty sure that’s not true. I installed and have been playing just fine without ever logging into Admin. It doesn’t even want to elevate.

Nightmare has been a pretty good challenge so far. I hope that doesn’t mean hell will leave me crying and insecure (I was hoping only inferno would do that).

Still loving the witch doctor.

Hell is going to leave you crying and unconfident. Just remember: you can usually skip past the packs that are just completely freakin’ impossible to kill. We started to hit them in Act II, and at a certain point we just knew that continuing to flail away at packs of rares that freeze bomb, wall, run faster than you and hit like trucks… it just wasn’t worth it.

Repo. I disagree with nearly everything you say. But I like your willingness to defend an unpopular opinion, and I like that you continue to make rational arguments with so many disagreeing with you.

Something I love from Dungeon Defenders is that the nightmare diciculty is not for any random player with good gear, you must work hard to have the good gear with lots of upgrades on the key stats. Diablo 3 would be disapointing if some random group of people would be allowed to play these dificult levels, its too soon.

“We’re sorry for the inconvenience. Diablo III has encountered an error that temporarily removed all electrical appliances from your house. Please check back in a few minutes.”

I admit it, I laughed.

Repo, like Tony M, I appreciate that you’re making rational arguments even though I disagree. I would like to respond to your statement that I quoted above, however.

I think the statement is inaccurate. Blizzard catapulted to success long before the SaaS model existed, at least in the retail space. Warcraft I-III, Diablo I-II, and StarCraft were all wildly successful without being a service that you are required to log in to (and thus more susceptible to piracy). It does not follow that DRM led to more profits which led to great games. Blizzard was successful because they made incredibly good games and it didn’t hurt that they were friendly towards their customer base.

Do you remember how generous their “spawning” feature was back in the day? I played Starcraft a bunch via spawned copies with my friends who didn’t own the game. Do you know what they did when they went home? They bought the game because they had so much fun, even though they could play it with me basically at will since as an owner of the game I could host them.

But lets put that aside for a moment on focus on the money. It certainly is true that, since Blizzard has a lot of money, they can pour a lot into their games and make them phenomenal in a way that few developers can match. Even if we accept your argument that the DRM led to the money which led to great games, do you feel that would hold true for the vast majority of developers? What I mean is, say Electronic Arts follows the SaaS model, and say it vastly increases their profits and bottom line. Do you believe that EA will then pour that money back into game development? That’s not the behavior I’ve witnessed from the vast majority of publicly traded companies. The profit is kept and disbursed, but I don’t think we’ll see this jump in the quality of games from the majority of publishers, we’ll just see the investors a lot more happy. That’s great for the investors, but it looks like it’s mostly all downside for me as a consumer.