Exactly. The D3 auction house is shared across the entire region. There are millions of players in the US, and they’re all in that same auction house.

Oh man, I couldn’t disagree more strongly. I hate the “bind on equip” system that plagues MMO’s so badly. The only way I could even stomach something like this is if it’s bind to account, but even then… I like being able to trade/share gear with my friends that we’re no longer using. “Oh, you have a Demon Hunter alt? Well I have this crossbow that I just upgraded from, maybe you would like it”.

If you make it so it only happens over the AH, then you start getting into problems with being wanted to avoid the system and do trading face-to-face… which defeats the whole purpose of it.

To be fair, Diablo in particular is also about 100x easier as a Monk than it is as… well, I’ll say Demon Hunter since that’s the only other one I’ve done it on at decent difficulty levels. I imagine it’s Barb/Monk on one side and the three ranged classes on the other, though: with all the extra damage reduction, both from the 30% class bonus as well as gear and skill setups, my Monk straight up tanks mechanics for Diablo (and the other Act bosses) that are 1-2 hit KOs on my DH, even as early as Normal. Call it the flip side of the fact that a lot of the elite trash pack mechanics are worse for melees.

I wish they would have made a hybrid system - say two or three binds on equip before it is soulbound.

That way you could use it and resell it once before the item became unsellable.

You seem to have a very alternative idea of what rare means.

It’s ~50 copies of the SAME legendary item available EVERY SINGLE DAY to EVERY SINGLE player. Yes, people are kinda silly and selling them for millions of gold at this point. But once they figure out how inferior these items really are, they will be priced appropriately - and that means every player will be able to afford them.

If you tell yourself that’s rare in some completely irrelevant mathematical way, that’s fine.

But it’s not rare in a way that matters one iota when considering the issue of legendary items not being legendary in any way whatsoever, and they’re readily available for anyone who saved up a bit of cash.

Maybe you think that’s great loot balance and design, but I certainly don’t.

Yeah, but wait until you get to Inferno - and you’ll see what I’m talking about.

Trading with friends could still be done via in-game trade if you just want to get rid of your own stuff that you can no longer use.

I guess that’s a risk some crazy people will take anyway. I’m sure people will try to get around Blizzard taking a cut off their trades when the RMAH goes live. I think people will generally trust Blizzard’s system over some goon promising something over chat or eBay even more, but there will always be people trying to get over on the man. Good luck to them.

My issue now is that supply on the AH items is just going to grow and grow because the game generates new items and there is no drawback to putting everything up there. Maybe BoE is too much, but there should be some scarcity.

No, I have a good idea of what rare means. In fact, I have exactly the correct idea of what rare means. I certainly can’t verify any of the math behind the drop rates, but I feel comfortable in taking a guess based on Blizzard’s history here.

It’s ~50 copies of the SAME legendary item available EVERY SINGLE DAY to EVERY SINGLE player.

Well no shit they are available every single day to every single player. Nobody is buying them because they’re priced way to high. Are 50 copies of them appearing every day? I am guessing no, but of course we can’t really track that either. I’m not even sure what the drop rates are supposed to be for this or that item.

It doesn’t matter. When you’ve got a region-wide auction house for a game with a couple of million players who are generating anywhere from several dozens to hundreds of drop chances for a given item, you’re going to see the item drop. Possibly dozens of times, even on a one-in-a-million chance.

And since the auction house is region-wide and idiots are trying to sell the items for absurd amounts (ignoring both that nobody has all of that gold yet, and that yellows are better and there are plenty of them), no shit you see 50 on sale, and you see them on sale day after day. People are still holding out hope that someone will bite. It’s stupid but there you go.

This isn’t “irrelevant math”, incidentally. It’s common-fucking-sense.

If you want to object to the central channel? Do so, there are grounds for it. If you think blizzard should re-balance drop rates and the stats (in some combination) so that it’s extremely unusual for such items to be on the AH, write them a nice letter. The fact that 50 items are available doesn’t make them non rare drops in any meaningful sense of the term. That it ruins the atmosphere for you is unfortunate. Things appear to be working exactly as intended, and some people don’t appear to like results (which in and of itself is understandable).

If you tell yourself that’s rare in some completely irrelevant mathematical way, that’s fine.

I realize that it’s sort of your nature to be a useless, combative asshole. But you could occasionally try not to be. I’m not going to hold my breath because I’m just assuming you’re as bad at trying (well, anything) as you are at having discussions on the internet.

I never said it was good design, incidentally. And I still haven’t commented one way or the other. On either the loot system in general or the AH.

Oh, that’s nice peacedog. You haven’t changed much either, have you? :)

Unfortunately, you’re not getting what I’m saying. I’m saying I don’t want to see 50 versions of the same legendary available every single day. People are buying them at those prices - and I’ve sold a Bul-kathos Wedding Ring for 1 million - and it had pretty lousy stats. This was while there were better versions available for 500K. Don’t ask me why, and don’t ask me why there are dozens of them for sale at 3+ million. But people are buying them regularly. 3 million is nothing if you play the AH.

I want them to adjust drop rates according to active accounts in such a way that only a couple of active accounts will realistically get a specific legendary drop each day - and I certainly don’t want those items craftable. If it means one day there will be 5-10 or that weeks can go by without a single one - that’s perfectly ok. But as it is, the concept of a legendary item is ruined, and they should have considered this when implementing the AH. I have to assume they haven’t thought it through - because it would be really, really crappy to never have to care about a legendary item - as they’re available like a Big Mac is available at McD.

BEYOND that, I want those legendary items to be WORTH millions - not just to people who jump at the color.

Having 50+ versions of the same legendary available a few days after launch is EXACTLY non-rare in the most meaningful sense of the word. Your math is totally irrelevant to the issue at hand.

As in, not something readily available on the AH every single day forever.

I know it’s being a useless asshole to have an opinion that differs from yours, but I guess that’s just who I am.

Now, please throw juvenile insults at me some more - because it makes you look so much more correct when telling me that legendaries are exceedingly rare in D3.

If you can calm down, maybe you COULD comment on what you think of the loot design? It’s not interesting whether you like me or not, but it’s interesting if you agree with me or not.

I’m hoping the economy at max level is better than it is on normal. It makes me sad that I get enough gold in an hour of playing to buy an item significantly better than anything I’ve found. I don’t think the economy is “wrong” per se – when items keep coming into the game and not leaving, eventually there are way more items than people who want them so the prices come down – but unless I make a conscious decision not to buy from the AH, I am really unlikely to ever get an item drop that I’d use. Not that it’s impossible, but… my old belt was something like 9dex 10vitality, and I bought something like 35dex 30vitality for 1200 gold, which is about 15 minutes of gameplay.

So I think I’m going to boycott the AH in the short term, but that’s partly because I’m not convinced that I love the game enough to put in a ton of time at max level or do the 20ish playthroughs to get one of each class up to 60, so rushing through the levels/content isn’t that appealing. We’ll see if that changes at higher levels.

In the short run, probably not. Starting out the difference of one piece of equipment won’t make or break your character. If you are going the route of having multiple characters and wanting to use the shared stash, that money would be better spent increasing the stash size.

Once you get into the higher difficulties, the artisan becomes better at filling the holes in any low level gear you haven’t found a replacement for.

For a game that’s all about loot the loot system just plain sucks. I screwed up and bought a weapon off of the AH for my Wizard and 15 levels later I STILL have not seen a better one drop. What’s that about? And what’s the deal with rares dropping that are 10-15 levels below the character you are playing at the time? My inner loot whore is not happy with the way things are going.

Thanks Jab!

Yeah, dropped item levels are stupidly low. It seems to have smoothed out a little in Nightmare as compared to Normal, but they’re still too low.

Low level items dropping for high level characters is pretty annoying.

I hate getting Act 2-3 normal drops from stuff in Act2 Nightmare or later.

Hmn, all the Inferno people are currently farming a resplendent chest that’s dropping 1-2 rares almost every 30 seconds. Going to be a lot of good items in the AH soon.

Not if there are millions of potential buyers for those items. It’s pretty rare if you have to compete with several thousand other bidders just to get one.

The difference between what you suggest and the real drop rate is not really all that far off - you want it to be about 1 in X million drops, when it’s actually 50? That’s not a major, inappropriate flaw, it’s a minor tweak.

I think you are viewing the Legendary items as if they should really be completely unique - in theory they could, i.e. one could drop, then only become available again if the player who had it sold or destroyed it, or didn’t play the game for X amount of time (though then it would still possibly end up having a few copies roaming around).

In my opinion, you are missing the point of these items. They are not intended to be the best items in the game, or the ones that you would use at the end game. The reason for that is that players are more unique if everyone is wearing a rare item that is super-kick-ass, than if everyone is wearing the legendary items appropriate to their build. It’s a much better system to have the rares be potentially better than legendary/set items, but usually worse - just like the difference between crafting and buying things from the vendors. Yes, you can get a better item from crafting, but it takes way more tries and thus more money to get it, rather that just buying something you know will work. Crafting legendaries is similar - you have more control over what you are getting.

I’ve been getting knocked out by latency issues. Twice in the last 12 hours, in fact…and on a 30mb/s connection.

Unfortunately, you’re not getting what I’m saying. I’m saying I don’t want to see 50 versions of the same legendary available every single day. People are buying them at those prices - and I’ve sold a Bul-kathos Wedding Ring for 1 million - and it had pretty lousy stats. This was while there were better versions available for 500K. Don’t ask me why, and don’t ask me why there are dozens of them for sale at 3+ million. But people are buying them regularly. 3 million is nothing if you play the AH.

If you’ll read my post again, you’ll see that I am aware that this might in fact have been your position, though it certainly wasn’t clear at the time (where you response might be summed up as “your definition of rare might meet both society’s and Webster’s standards, but phooey to that”) . And it’s a perfectly valid position - I can imagine there are a number of people eschewing the AH all together because they don’t like what it does to the game.

And it still doesn’t change the fact that rare is rare, or that the drop rates are such that they can be termed “rare drops” and that we’ll still see 50+ in the first week. In fact, that’s exactly what we should expect to see in the first week for one-in-a-million drop rate items for which we get hundreds of millions of chances to roll for.

I want them to adjust drop rates according to active accounts in such a way that only a couple of active accounts will realistically get a specific legendary drop each day - and I certainly don’t want those items craftable. If it means one day there will be 5-10 or that weeks can go by without a single one - that’s perfectly ok.

Are you sure there aren’t items that will fit this criteria already? I don’t know, but D2 had some set/unique drop rates that were vastly lower than others. I played in a clan that had thousands of active players over the course of years, so there were probably a dozen or two people who could break out any of the extra-high-level class sets at any given time. The sets will still rare drops, but that’s what thousands of people playing for years, and sharing like mad, will do for you.

I saw lots of Sigon’s items drop in my time with D2, though I never would have completed the set without help. I only saw the top end Barbarian set pieces drop 3 or 4 times.

But as it is, the concept of a legendary item is ruined, and they should have considered this when implementing the AH. I have to assume they haven’t thought it through - because it would be really, really crappy to never have to care about a legendary item - as they’re available like a Big Mac is available at McD.

Look, I love to kick Blizzard in the shins more than most people, and even I wouldn’t say they haven’t thought it through. The reality of the situation is they were heading out into the great unknown. They couldn’t anticipate everything and were probably aware of that. But they were almost certainly aware that 1 in a million times millions of chances = 50 Lancelot’s Wretched Punchy Knuckle Mace for sale in the AH a week in (just under). They certainly didn’t know for sure how people would react to it. Like I said, it was heading out into the unknown.

Incidentally, that analogy is both tortured and wrong.

BEYOND that, I want those legendary items to be WORTH millions - not just to people who jump at the color.

Well, nobody really has any idea how much they are worth. It’s too early after release for us to really guess, and that’s absolutely part of the problem. But they don’t just get to be worth millions because you want them too. Invariably, some of them will be worth more than others, and it’s certainly possible they will all sell for millions eventually. I’ve seen some selling for millions (and it appeared all copies were selling for minions at the time, but that information is certainly out of date now, especially since at least some people are starting to realize that, shit, nobody wants to buy these when they can pay less for superior rares).

The price of uniques today will not be the price in months. The supply of uniques, the amount of gold available, the relative value of substitutes will all affect the prices as we go. As will the # of people playing around the level-range certain uniques/sets fall in. There will be a tug-of-war

Having 50+ versions of the same legendary available a few days after launch is EXACTLY non-rare in the most meaningful sense of the word. Your math is totally irrelevant to the issue at hand.

You can keep repeating this if you like, but it won’t make it true.

I know it’s being a useless asshole to have an opinion that differs from yours, but I guess that’s just who I am.

I responded to you in a perfectly reasonable fashion and you got snotty, so yes that makes you a useless asshole. The defensiveness does not.

Now, please throw juvenile insults at me some more - because it makes you look so much more correct when telling me that legendaries are exceedingly rare in D3.

No, that doesn’t make me look correct. I simply did it because I have a low tolerance for this sort of uselessness. I might even be called famous for it, for relative values of “famous”.

Drops can be rare and we can still see 50+, for reasons I have laid out. And I’m perfectly certain Blizzard both understands this, and isn’t entirely sure what direction things will go in. Which is understandable.

Are you generally surprised when people win the lottery? Certainly the occurence of someone winning the lottery is not rare; I bet there are dozens of prizes given out in the US at the 6 figure level and above every year. Good luck playing it, though. Mathematically you have roughly a zero% chance of winning. But someone will win eventually. These things are both true, and it’s rare to win the lottery yet we get many winners.

If you can calm down, maybe you COULD comment on what you think of the loot design? It’s not interesting whether you like me or not, but it’s interesting if you agree with me or not.

I could do that, yes. And what a weird thing to say. The fact that we agree or disagree is surely the least interesthing aspect of the discussion.

Raw speed between you and your ISP matters less than the route between you and Blizzard. You could try calling your ISP and explaining your problem. Not all of them care, but I had one uber-AT&T tech who was very helpful and ended up tracking down a faulty router (or whatever) somewhere and getting it fixed. My latency problems got better anyway.