Unfortunately, you’re not getting what I’m saying. I’m saying I don’t want to see 50 versions of the same legendary available every single day. People are buying them at those prices - and I’ve sold a Bul-kathos Wedding Ring for 1 million - and it had pretty lousy stats. This was while there were better versions available for 500K. Don’t ask me why, and don’t ask me why there are dozens of them for sale at 3+ million. But people are buying them regularly. 3 million is nothing if you play the AH.
If you’ll read my post again, you’ll see that I am aware that this might in fact have been your position, though it certainly wasn’t clear at the time (where you response might be summed up as “your definition of rare might meet both society’s and Webster’s standards, but phooey to that”) . And it’s a perfectly valid position - I can imagine there are a number of people eschewing the AH all together because they don’t like what it does to the game.
And it still doesn’t change the fact that rare is rare, or that the drop rates are such that they can be termed “rare drops” and that we’ll still see 50+ in the first week. In fact, that’s exactly what we should expect to see in the first week for one-in-a-million drop rate items for which we get hundreds of millions of chances to roll for.
I want them to adjust drop rates according to active accounts in such a way that only a couple of active accounts will realistically get a specific legendary drop each day - and I certainly don’t want those items craftable. If it means one day there will be 5-10 or that weeks can go by without a single one - that’s perfectly ok.
Are you sure there aren’t items that will fit this criteria already? I don’t know, but D2 had some set/unique drop rates that were vastly lower than others. I played in a clan that had thousands of active players over the course of years, so there were probably a dozen or two people who could break out any of the extra-high-level class sets at any given time. The sets will still rare drops, but that’s what thousands of people playing for years, and sharing like mad, will do for you.
I saw lots of Sigon’s items drop in my time with D2, though I never would have completed the set without help. I only saw the top end Barbarian set pieces drop 3 or 4 times.
But as it is, the concept of a legendary item is ruined, and they should have considered this when implementing the AH. I have to assume they haven’t thought it through - because it would be really, really crappy to never have to care about a legendary item - as they’re available like a Big Mac is available at McD.
Look, I love to kick Blizzard in the shins more than most people, and even I wouldn’t say they haven’t thought it through. The reality of the situation is they were heading out into the great unknown. They couldn’t anticipate everything and were probably aware of that. But they were almost certainly aware that 1 in a million times millions of chances = 50 Lancelot’s Wretched Punchy Knuckle Mace for sale in the AH a week in (just under). They certainly didn’t know for sure how people would react to it. Like I said, it was heading out into the unknown.
Incidentally, that analogy is both tortured and wrong.
BEYOND that, I want those legendary items to be WORTH millions - not just to people who jump at the color.
Well, nobody really has any idea how much they are worth. It’s too early after release for us to really guess, and that’s absolutely part of the problem. But they don’t just get to be worth millions because you want them too. Invariably, some of them will be worth more than others, and it’s certainly possible they will all sell for millions eventually. I’ve seen some selling for millions (and it appeared all copies were selling for minions at the time, but that information is certainly out of date now, especially since at least some people are starting to realize that, shit, nobody wants to buy these when they can pay less for superior rares).
The price of uniques today will not be the price in months. The supply of uniques, the amount of gold available, the relative value of substitutes will all affect the prices as we go. As will the # of people playing around the level-range certain uniques/sets fall in. There will be a tug-of-war
Having 50+ versions of the same legendary available a few days after launch is EXACTLY non-rare in the most meaningful sense of the word. Your math is totally irrelevant to the issue at hand.
You can keep repeating this if you like, but it won’t make it true.
I know it’s being a useless asshole to have an opinion that differs from yours, but I guess that’s just who I am.
I responded to you in a perfectly reasonable fashion and you got snotty, so yes that makes you a useless asshole. The defensiveness does not.
Now, please throw juvenile insults at me some more - because it makes you look so much more correct when telling me that legendaries are exceedingly rare in D3.
No, that doesn’t make me look correct. I simply did it because I have a low tolerance for this sort of uselessness. I might even be called famous for it, for relative values of “famous”.
Drops can be rare and we can still see 50+, for reasons I have laid out. And I’m perfectly certain Blizzard both understands this, and isn’t entirely sure what direction things will go in. Which is understandable.
Are you generally surprised when people win the lottery? Certainly the occurence of someone winning the lottery is not rare; I bet there are dozens of prizes given out in the US at the 6 figure level and above every year. Good luck playing it, though. Mathematically you have roughly a zero% chance of winning. But someone will win eventually. These things are both true, and it’s rare to win the lottery yet we get many winners.
If you can calm down, maybe you COULD comment on what you think of the loot design? It’s not interesting whether you like me or not, but it’s interesting if you agree with me or not.
I could do that, yes. And what a weird thing to say. The fact that we agree or disagree is surely the least interesthing aspect of the discussion.