Look, you burned through the entire game 5 times in a week. No wonder you are tired of it. Add in the possibility of beta and it is really a no brainer.
Yep, I don’t understand the people that farm high difficulties forever. Once I get to level 60, I feel like I beat the game. It’s not a MMO where the “real game” starts at 60, particularly since inferno is tuned to such a level that I’m not expected to be able to survive.
I’m definitely getting my money’s worth. Many games these days cost $60 for 10 hours of content. I’m already well over 40 with D3.
LMN8R
5763
I cannot fathom the mind of a person who plays a game what, 50+ hours in its first week? And then complains that he’s bored with it.
Is there really another game in existence that you can play for that long in such a short timeframe and not get bored??
Hell, if people are complaining about how much game they are getting for a buck, they should stick with iOS $0.99 purchases.
I think you folks are misinterpreting what Mr. Tudor said. It sounds like he only played through once, and can’t bring himself to play through the same content again. That seems pretty reasonable.
Entirely reasonable - but it is sad that he’s complaining that he’s bored with it. He enjoyed the game, finished it and it’s starting to get tedious - SPOILER ALERT - he should stop playing.
It’s not like there’s a game shortage out there. With all the games out there I’ve got a HUUUUUGE backlog, that’s not even counting the alphas / betas like Towns / Path of Exile etc.
I put 72 hours in Kingdom of Amalur. There is plenty to see. The combat system on the controller and the mouse/keyboard rocks the rear unit. That’s about where I started dreaming about this game though.
blah
5768
Not even close, read it again. Act 2 Nightmare plus five Act I characters isn’t beating the game 5 times. He’s played less that most of the people in this thread!
Wow, a lot of you guys are awful defensive. All we’ve heard for the last week and a half is how the “game doesn’t really start until Nightmare” etc. and now someone is bored after reaching Nightmare and it’s “what do you expect you finished it?”.
Apparently this game is a game you can play for years to come, but 50 hours is just way too much play time! And please don’t tell me half of you don’t have that amount of time logged into the game.
It was just my personal reflection on the game to stimulate discussion and to see if anyone else felt the same. To further expand on my comment if I (and a number of my online friends) are now finished with the game after a week or two then Blizzard has missed their chance to sell us on the real money item auction house as we will never use it.
Maybe I have misinterpreted the advertising but my understanding was Blizzard was promoting long term play. I don’t see how this is possible with a game like Diablo unless they are planning on releasing regular content updates. It isn’t an MMO which can last for hundreds of hours.
Diablo has always been very repetitive with a low amount of content repeated constantly. In previous games this worked because the game was a loot quest. Diablo 3 hugely lowers the level of loot questing by letting you buy all of your gear from the auction house.
Teiman
5771
The game is very fun to me, but I want to play in full teams, and these are rare. The fun comes from fighting imposible odds and surviving. Then getting items with a gold name as reward.
Operative word there being “letting”. The AH is entirely optional, you know. You can just grind for drops if you so choose.
Oh hell yes.
Any decent 4X, for starters.
Nah, I think that’s very understandable.
Especially if you’re not heavy into the genre.
I didn’t grow tired of Diablo 2, but I think that game had a much stronger long-term design.
Diablo 3 has better moment-to-moment gameplay, which is really what Blizzard does best. But I think they messed up in a big way by turning it into, basically, a giant gold farming simulator.
If you want to succeed in Inferno - you’re going to need strong gear. If you need strong gear, you’re going to have to farm for gold (or be incredibly lucky) - and so on. You can’t trade items for items, so you need to farm gold or play the AH. There’s just no other way.
They ruined replayability with the classes and they made items rather bland.
Essentially, I think it’s a stronger short-term game than Diablo 2 was - but an inferior long-term game.
That said, it’s still early days - and they can make lots of changes down the way. I just don’t see Blizzard changing core stuff - and as much as they love their iterative process - they tend to think of themselves as smarter than their audience, when it comes to design. Can’t say I blame them, but I think they’re underestimating some of the people playing their games and pointing out flaws.
Now, forums dedicated to big titles tend to be flooded with negativity - but there’s a pretty huge backlash against stuff like the loot design, and it seems to be almost unanimous. One can hope they wise up.
Razgon
5775
oh wow…Thanks for the effin big spoiler picture?
I guess I’m the only one who plays this and don’t know whats going on? There is a spoiler thread, you know.
ShivaX
5776
I think theres a lot of Diablo2 people who would disagree. Tons of people played that thing forever. I never got into it, but I know people did. I mean going into Nightmare in Diablo2 required farming forever, much less going into Hell or whatever.
JM1
5777
Er… I’d say 50 hours since launch is comfortably less than most D3 fans (let’s call them the hardcore) have put into it, and they’re clearly not bored of it.
As everyone’s so fond of comparing it to an MMO, that sort of thing is par for the course for those games.
I suspect if he’d just played 10 hours he’d have gotten the whole “it only starts to get fun in Nightmare” and “you’ve not seen enough of it” response instead.
Diablo 2 seemed to promote that a little better in terms of being able to really gear up for a specific role/spec. D3’s loot doesn’t appear to work the same way (and the AH is also a game-changer).
Got kicked yesterday at the start of Act 3 when the servers went down. When I returned to the game menu it indicated I was on Act 4! Sure enough, when I resumed the game I was in a completely different location to the one I got kicked from. I was 3 parts into Act 4!
When I went back to the main menu I could select my previous stage correctly. The whole 2nd half of Act 3 was missing from the list but the start of Act 4 WAS there. Very strange.
As someone who has played Diablo 2 for years on end I have to respectfully disagree. Not having new content was no problem, and I say this as a person who in 99.9% of cases NEVER replays any game. I don’t want to know how often I reran sections.
I pretty much completely agree with this post. That said, I remember Diablo 2 being very fun at first, but then also slightly declining in fun. For me, it really took off with the LoD expansion pack, so I still have hope for Diablo 3.
So far, I think some of my biggest problems are:
- bigger item gearcheck hurdles between difficulties: IIRC I never needed anything except for some resist all/specific on my meteorb/frozenorb sorcerecces…
- this leads to the second point, the gear acquisition, since there is no trading there is only farming gold for the auction house or waiting to get lucky
- bosses having bad loot and the “kill trash mobs to get a stackable buff” mechanic
- not being able to choose one’s games from a browser
- having a maximum player cap of 4 that is pretty much never reached. The only time I have seen 4 players in a game, for longer than a few minutes, is when doing farm runs in 4-1 or something similar. Even 3 players can be rare.
That said, the moment-to-moment gameplay is more fun, at least in the short term.
Because it’s the PC game of the year hyped to be the 2nd coming?
I played through Diablo 2 + LoD last year once on normal difficulty with my sorceress and wondered what the fuss is.
The main thing that makes Diablo III a bit more appealing to me is that it’s close to WoW in GUI and has achievements.
I loved achievements in WoW and I miss playing my rogue which I kinda can now with my monk + dual fist weapons.
I have fun with my monk right now (end of Act II) although difficulty went down the drain on normal around middle of the Act (with a couple of rares + gems). Hope it ramps up again.
The story is nothing to write home about it especially since some follow-ups in quests are given without any explanation whatsoever (just popping out on the right hand side). Yes I am one of those strange people that read every quest text and want to have a logical progression.
I plan to complete the game this weekend and then see what Nightmare is all about. Maybe hook up with some former WoW guildies.
I also plan to play the other classes a bit and jump into Hardcore.
Maybe will clear some achievements.
I think in the long run the game might stay on my hard drive for some harder work days after which I need to simply kill shit without thinking much.
I’m not caring much about loot besides as means to progress (like in WoW) so the “better loot around the corner” is not so tempting for me unless I hit a brick wall in difficulty.
It’s not my game of MY year for sure unless Nightmare / Hardcore makes it that much better (so far Batman: Arkham Asylum or Mass Effect 2 is it).