I think I’ve made a break-through on my Barbarian on Hell. I put purple vitality gems in most of my item slots now to give me around 35000 health. Here’s my new build:
Frenzy (Sidearm rune)
Still experimenting with this ability, but I like the fact that it does a lot of damage on one target while also allowing AOE damage at times.
Hammer of the Ancients (Birthright rune)
Crits have a 10% chance to pop health globes from enemies, which is HUUUUGE. I’m not even that focused on crits and I’ve had success with this rune so far.
Leap (Iron Impact rune)
I really like this ability over Ground Stomp because not only does it allow me to quickly get out of “oh shit” moments, but I can use it to my advantage to gain a ton of armor when I’m jumping into the fray.
War Cry (Invigorate)
I tried using Threatening Shout for a while and it just wasn’t working for me, so I went back to War Cry and couldn’t be more happy with the extra armor and health regen.
Ignore Pain (Ignorance is Bliss rune)
A key ability to surviving really hard-hitting elites. The rune helps with health regen as well.
Earthquake (The Mountain’s Call rune)
I really like the no fury cost when this particular rune is added simply because it allows you to save all of your fury for Hammer of the Ancients and popping out those precious health globes.
Passives:
Pound of Flesh
More chances at health globes = win!
Inspiring Presence
Extra health regen on War Cry = win!
Bloodthirst
This passive ability might be overkill at this point, so I may replace it if my survivability remains solid.
Because I have such a deep pool of health and because my health regen is so high (partly because some health regen abilities tick for MORE the more health you have), added to the increased health globe rate, this build gives me much more time to maneuver elites to my advantage and beat them down.
My DPS is only about 2000 (compared to my brother’s 4000 on his Demon Hunter), so I’m really nothing more than a tank and it does take a while to take out elites, but I’ll take that any day over constantly dying.
I sort of wonder how much of a hit my survivability would take if it dumped my shield and went with a 2-hander or duel wield. Hmm… Maybe find some weapons that have health regen on them or something?