12.4 supposedly works fine for ATI cards above the 4000 series (or is that 5000?). There is a hotfix out (12.4a) that fixes issues with Diablo 3 and older ATI cards though.

Thats how bidding works, just like eBay.

Just beat Diablo on Hell mode. So easy. :D

Now I can finally start going on dungeon runs for cool lewt!

How much more difficult is Inferno over Hell anyway?

Apparently at the moment… quite. They are using it to weed out exploits and such, so the difficulty is way beyond maybe what it should be. However, I’m still on Normal, so…

I’m not calling your post into question, but do have the source of this info?

Blue post was quoted earlier in this thread.

Okay, I fucking LOVE inferno mode! I plowed through a small part of Act I, taking out about 6 elites and getting the stacked magic/gold increase buff and just about EVERYTHING was dropping gold, blues, and yellows like crazy. It was fantastic!

…and then I ran into a flying bat elite thing in the cathedral that had invulnerable minions, vortex, mortar, and I think fast or teleport. I tried my best to down the thing using my god-like Barbarian build, but they eventually caught me with vortex before I could bail through an exit and I died.

The problem was that I was barely getting any life-steal from my Revenge ability, which I relied on A LOT. His minions would stay at a distance and mortar me, so I never got to steal any life from them and the main elite would frequently move, making it very tough to stay on top of.

So, I decided to forgo my magic/gold find buffs and do a slight tweak of my Barbarian build. Guess what it took? Changing a single passive ability. I switched out Superstition (which was useless during this fight because mortar is physical damage) and substituted it for an ability I never really though that great: Relentless. Fuck yes!

Now, my Barbarian’s health would quickly drop to 20% and then ever so slowly go down, which allowed me plenty more time to reap the benefits of revenge, drink health potions, and do massive amounts of damage. God was it so satisfying killing that elite!

It’s amazing how much a small change can mean the difference between consistently dying and staying alive. :D

I’m curious what your opinion will be once you hit Act2. Lots of the complaints seem to be that a brick wall has been inserted at that point (which I assume will be toned down eventually). Right now the reported problems seems to be that Act 1 doesn’t drop the gear you needs to survive Act 2, so you have to rely on the AH (populated by those that have abused glichtes/exploits to get the loot) to progress.

Act 2 is when it starts to get genuinely difficult - but it’s just a gear check really. It’s a gear check that’s MUCH higher than you’d expect - which is why I think so many are surprised by the harshness.

Expect to do a LOT of farming. Fortunately, your main stat scales really, really well - and I suspect it’s priority 1 for all classes once you get to a certain point.

My concern is that at the most difficulty level the fun mechanics and interactions fade away and the game becomes about kiting instead.

Kiting is already really effective but not yet the only strategy, other builds and tactics still work. Just in Nightmare Act 4 though.

Unlock new runes that are unlocked already? Once you’ve seen it all, you’re done. There is limited replay value.

I don’t know how many times it has to be explained to idiots but you and others just don’t bother even trying to understand a very simple argument. Your only purpose in bringing it up is to a) troll or b) get to a point where you can call people like me not hardcore enough.
Actually, we just don’t understand points that have no logic to them.

Like, you mention Hardcore mode as a viable alternative for replayability - and apparently - it’s quite alright with you to lose all progress because of a single tiny mistake - but it’s not alright to have to plan for a build, because it’s a waste of time to start over?

Now, that’s an informed position - Pogo my man.

I know you seem to think that replaying a class is a waste of time, and I can see how it doesn’t measure up to insulting people on forums all day long - or spending a month trying to tweak visuals in Skyrim - but sometimes you have to go beyond your own sense of valuable ways to spend time, to understand that you’re not necessarily objectively correct.

That’s really logical. Now, I’m kinda past the stage where I call people idiots when they don’t seem to understand what I don’t seem to be able to communicate - but I have to say I feel very little like an idiot when I’m debating with someone like you.

To feel like an idiot, i’d have to be made to feel that i’m not seeing something - or that my point is weak. You’re having the opposite effect with your namecalling.

Games aren’t made for you anymore, and that’s a good thing.
Actually, lots of games have what I like - but it’s not a surprise you don’t see it. You’re too busy insulting those you don’t agree with, and you’re not really capable of going beyond your own point of view. I suppose it’s an emotional need to feel superior? Impressive.

Both Torchlight 2 and Path of Exile seem to understand the value of strategic planning when it comes to builds, in terms of entertainment value - and though I’m sure there are respecs in some form or another, I expect to see more replay value in those games.

We can go on with the trivial insults, if you like - or we can try to learn about each other? I mean, if you’re willing to go beyond the 5-year old namecalling stage - I’m perfectly willing to try and understand why it’s a good thing that Diablo 3 has limited replay value for people like me.

It’s a good thing for you-it’s not so good for everyone. I already sunk 60 hours or so into my Diablo 3 character, you think I’m going to do that again and again? The ONLY reason it was even somewhat tolerable in D2 was because of powerleveling exploits.

Leveling one of every class to 60 alone is already going to take me like 200-250 hours.

If Torchlight 2 takes 30 hours to beat once, which looks likely based on the beta, and then there’s also New Game + mode, there’s pretty much no way I’m going to make 2 of the same character to go through that, unless it’s at the expense of leveling another class.

I can’t be entirely sure, but I’m almost certain that most of Inferno can be played without an over-abundance of kiting. It’s just that the level of gear required is INCREDIBLY high.

But, just to give you an example - I started Inferno with 4200 DPS. I’m now up to 32000 DPS - and Act 1 is trivially easy now. Act 2 is starting to become doable. Some people do it through survivability and some people do it by kiting. I’m convinced that Blizzard designed the classes around their primary stat - and that the mitigation granted through the primary stat is the way to upgrade gear.

The gear scales exponentially at 60 - or so it seems. It’s just going to take a shit-load of farming.

That’s really 99% of Diablo 3 - pure farming. Diablo 2 required a much higher time investment to get to max level, and it had a much more relevant “lower-level” game, because you always had people doing the levelling part. Low-level gear was relevant and trying out new builds were a constant reason for playing the game beyond just farming items.

I’ve never ever claimed it was good for everyone.

I’d be just fine with a separate game mode, just like hardcore. With a separate economy and a separate PvP aspect.

I would never force people to do something they don’t enjoy. I’m just stating a fact - that there’s no replayability for the classes if you’re not into hardcore mode. If that’s a great thing for you, great. It’s not for me and those like me.

lol, no it wasn’t. Remember all those super useful Sigons and Angelic Raiment sets people used to put together? Oh wait, they were complete trash, just like 99% of the uniques in D2 vanilla. The only lower level items that held value were things that had unique mods for their slot, like Stone of Jordan, which is also true in D3 (Andariel’s Visage, Stormshield, Justice Lantern, Boj Anglers, etc.) (though of course D3 could stand to improve the number of unique mods and the general viability of the legendaries, there are tons of issues with the itemization)

Trying out new builds WAS farming items. Since 2003 no build is complete without Enigma, a super high level runeword that requires you to trade in duped items to get, and/or buying freaking Forum Gold from that garbage website. None of the builds were complete without full sets of farmed items.

There were builds you could get up and running without too many items, but those were done specifically for the purpose of farming items for your other characters and trading. Everything in Diablo has always been about farming.

I didn’t say low-level legendary items. I said low-level items. In D3 - everything low-level is irrelevant forever once you’re 60 with the classes you want to play.

But at least you acknowledge that some items WERE valuable. What’s your point again?

Trying out new builds WAS farming items. Since 2003 no build is complete without Enigma, a super high level runeword that requires you to trade in duped items to get, and/or buying freaking Forum Gold from that garbage website. None of the builds were complete without full sets of farmed items.
Ehm, no. I tried tons of new builds exclusively for the pure fun of trying out a strategy and a build. But this was in the first couple of years - before the net was saturated with builds and strategies. After a while, it gets increasingly pointless to experiment.

D3 had enormous potential here, because of the massive amount of combinations. I could easily see years worth of experimenting with builds alone.

There were builds you could get up and running without too many items, but those were done specifically for the purpose of farming items for your other characters and trading. Everything in Diablo has always been about farming.

Farming has been a part of the experience always, certainly. But in D3 - it’s pretty much everything once you reach Inferno - and it will be forever - unless they change things.

I’m not saying it can’t change, and I hope it will - but the current design is either quit when you’re tired of the game - or farm until you’re done with Inferno. End of game.

How exactly are you going to use this to support re-grinding the same tired levels and skills in Diablo 2? Oh wait, I don’t care.

Like, you mention Hardcore mode as a viable alternative for replayability - and apparently - it’s quite alright with you to lose all progress because of a single tiny mistake - but it’s not alright to have to plan for a build, because it’s a waste of time to start over?

Now, that’s an informed position - Pogo my man.

When you’re claiming to be coming from an informed position, you probably shouldn’t forget that I mentioned Hardcore as an alternative mode. I’m perfectly fine with Hardcore mode because it’s not the default mode.

But way to attempt to attribute my support for Hardcore mode as being some evidence of cognitive dissonance on my part. Some subtle strawman action there.

I know you seem to think that replaying a class is a waste of time, and I can see how it doesn’t measure up to insulting people on forums all day long - or spending a month trying to tweak visuals in Skyrim - but sometimes you have to go beyond your own sense of valuable ways to spend time, to understand that you’re not necessarily objectively correct.

Ahh, see, whereas I just call you an idiot based on what you’ve posted in here so far, you’re going to go ahead and drag in all that other shit.

Thanks though, really lets me know the type of person you are.

That’s really logical. Now, I’m kinda past the stage where I call people idiots when they don’t seem to understand what I don’t seem to be able to communicate - but I have to say I feel very little like an idiot when I’m debating with someone like you.

You’re not debating.

Actually, lots of games have what I like - but it’s not a surprise you don’t see it. You’re too busy insulting those you don’t agree with, and you’re not really capable of going beyond your own point of view. I suppose it’s an emotional need to feel superior? Impressive.

OK, Dawn Falcon.

We can go on with the trivial insults, if you like - or we can try to learn about each other? I mean, if you’re willing to go beyond the 5-year old namecalling stage - I’m perfectly willing to try and understand why it’s a good thing that Diablo 3 has limited replay value for people like me.

Why would I want to know more about you?

You’re ignored, by the way. I do so love getting in that last word to prop up my internet inferiority complex against someone stupid enough to argue for Diablo 2’s systems. Enjoy that.

Haha, I kinda figured that :)

Do you seriously think that D3 would’ve been better if you could only choose six skills with one rune each and three passives and then never change any of them? I’m just curious if you really mean what it sounds like you are saying here.