What enrage timer?

Indeed. If it has been sold as a good, and worked as a good…then Blizzard would legally be able to refuse. But it’s a service, and that raises the bar on what they’re required to provide.

I second this question. What enrage timer are you referring to, MrPerson?

Elites and above in Inferno have enrage timers that insta-kill you if you haven’t downed them after a certain amount of time passes.

Correction: I guess it starts in Hell actually.

If you fight a rare/champion pack for too long, they will put a little skull icon over their head, and your head, and the result is a massive damage over time effect that shreds you. I’ve only hit it a couple times, on particularly bogus attribute/enemy combinations. One time was on a guy with invulnerable fast minions where I just couldn’t get enough burn time on him without minions getting in the way, and another was on snake men with some nasty attributes, as they spend so damned much time in that phased out state when you kite them and if you add in the right attributes it can take a seriously long time to burn them. In the invincible/fast minion case I just moved on after I died. For the serpent guards, it was close enough that I just stopped kiting and burned hot, praying for lucky dodges which I received.

Does this timer reset if you die? I am not sure I have noticed this effect before. It is hard enough in inferno as it is without this kind of BS action. I played D2 for a very long time, and I think D3’s life span is going to be far shorter for me. The difficulty jump in inferno isn’t fun and I am not sure I have the will to far forever just finish inferno mode or even make Act 1 Inferno as easy as Act IV Hell.

There is also the problem that normal mobs in inferno will become trivially easy along with the Act bosses while the blue groups are just insane in difficulty. That isn’t fun. Even in Hell level you could see that happening. The act bosses were a joke and the only threat was the blue guys.

It’s funny, I actually just had that effect trigger for the first time right now. Still finished off the Elite… shielded fast mortaring bastard.

It resets. I had it fire off once, died and went back and they no longer had it.

Actually, I’d say the opposite is true. If the game were a good, the selling of the game would fall under the auspices of the UCC which means it would carry an implied warranty of merchantability (a warranty that the product works as intended). However, it’s not a good; it’s a software license. And I guarantee that license agreement you accepted when you booted up the game disavows any warranty that the service will actually work.

Oh sorry, I missed out “In EU law…”

And EULA’s are basically tissue paper in the EU. There’s basically nothing enforceable there. (But damages are limited to what you paid for the game, so…)

Does anyone have a D3 guest pass they don’t plan to use?
I bought a copy w/o a box so I didnt get one.
if you do please shoot me a message
Thanks
D

I think the deal is if they heal back up to full health, then it resets, so you can’t just endlessly zerg an elite pack for hours.

So you and your buddies HerpDerp and jjikkij can spam the general chat channel all night long with your gold selling websites. I think not sir, I think not. Also I bought the digital copy so I don’t have one to give you, sorry.

-Tim

??? not sure why you think I’m a gold spammer, been posting here a long time. was that a <<joke>>?

That’s exactly what a gold spammer would say! How suspicious.

I’m not sure it doesn’t exist but in my nearly 100 hours of playing (through act 4 Inferno) I’ve never seen such a thing. I’ve certainly been 1-shotted by some tough enemies but the worst that has happened on a long boss fight has been that they heal to full if I leave them alone too long.

The only time I’ve had this happen is with the elite that spawns on that hill when you’re doing the drowned temple quest. And it only happened in a public game. We kept dying on them and running and after a while we started randomly getting one-shotted. Like we just looked at them from afar and we died. It was blatantly obvious something weird was going on.

Thanks, all, pass received.

EULA goes largely unchallenged for the reason that each persons individual claim against it is so miniscule. That doesn’t mean they are legally sound, or would ever hold up against any real legal challenge. The semantics of what a game actually is, is one of the many things that at some point is going to make it’s way through the courts. Game companies have gotten away with a lot, because as an individual user, the amount you could recover is way too small for anyone to bother taking the case. Once a decent class action suits hits one of these companies for failure to provide implied performance, it will be more interesting.

If you mostly play solo on a DH or wizard in Inferno, you wouldn’t. It’s more of a problem if you have a very low DPS tank whose low damage output leads to enrage on the 3rd or 4th monster in an elite pack. Just another melee-unfriendly feature for monks to enjoy in Inferno.