You can move out of your active characters them to your Hall of Heroes, where only their stats are saved.

Also: I had assumed that dead heroes in Hardcore just take all their gear with them up to heaven. Is that the case, or should I be looking for a corpse someplace (ala Hack and Nethack)? I sort of doubt the latter, but that would be pretty cool.

Nope. All gear on your body and in your inventory is gone forever.

LOL from reddit

You weren’t screwed by the RNG, that’s how the game works. Just about every single person who has played the game has the same experience. The people who argue with you about it have the same experience as well, they just don’t care about it and think you shouldn’t either. Oh, and there’s that one guy who claims his game rains the phat loot from the start, but he’s the only one I’ve seen anywhere claim this.

I beat it on my Wiz at 31 as well. And, yes, the drops in Normal just suck, it’s not you outleveling the mobs. I wouldn’t expect much better until you hit the middle to end of Nightmare and even then they aren’t exactly stellar.

Level requirement isn’t the same as the ilvl of the gear.

Regarding IAS changes. I think they should not retrospect them. Change future iterations, sure, but these “broken” items are what become legendary in game lore. These are the meta-artifacts. So we will have some items in 5 years time still worth something.

In the hardcore game they will slowly attrition away permanently. In the softcore world they will see many drop out of the market as users stop playing making them nice relics.

I don’t agree, that sounds like a terrible idea. The people who rush to the top already get access to awesome gear through (fixed) exploits and (nerfed) cheese tactics/abilities. There’s no need to further punish newer/slower/casual players by making sure they can NEVER get access to those items without pulling out the credit card and paying for them.

They’ve already said though they don’t like doing it, they are leaning towards modifying the existing items. Personally I don’t see a better way to implement their changes.

Also, a shocking update: they reinstated commodity auctions on Wednesday; Thursday evening the Auction House started acting up and is now down to fix some unspecified bug. Makes me wonder about their programming/debugging/testing process.

I think they probably have a pretty good process but it’s really difficult to accurately simulate just what happens when millions of people are pounding your servers. I worked for a financial data/analysis company and while we had some pretty nice tools/methods to simulate heavy server loads, it’s just not the same until you get all the actual physical pieces interacting with each other and getting hammered in a real-world environment. We’d go through a couple months of development and integration testing and still have issues slip through after deployment.

Speaking of the commodity Auction house, i finally got around to using it, surprisingly finding it up, and the interface is really slick. Most of the auction house UI is pretty mediocre so i was kind of surprised.

I really don’t like that they use that interface for recipes, though. I’d like to be able to browse those by price.

I’m really perturbed by the whole “price you pay is not what you see” aspect.

Yeah, it is kind of confusing.

What i assume is happening is you say how many you want to buy, it searches for the X cheapest ones and then gives you the highest price among them multiplied by the number you want. Then it sends you a refund since the price for the items bought is not all the same. My guess at least.

it is somewhat annoying that i need to pickup some refund in the completed section each time i buy something though. I wish they had just made it an instant refund instead of adding the extra, useless step.

Who cares? Its essentially a single player game its not an MMO. It doesn’t really matter if a guy the next house over has an overpowered artifact, does it?

With the RMAH? Abso-fucking-lutely.

It doesn’t matter how many times you say it’s a singleplayer game, it won’t change the fact that it’s not. It’s a multiplayer online-only game with a real money auction house coming down the pipe.

I think this design decision is actually based on lag. If skill based dodging was an integral part of the design, then any lag would kill the game.

By the sounds of things, players in the US aren’t having regular lag issues. But for many in Australia, lag a fairly constant factor in the game, something that needs to be taken into account in your build and play style.

Tony

No, it is a single player game with a multiplayer component that has always online DRM. Blizzard wanting to sell items in their cash shop or not doesn’t change that.

The price for gems is ridiculously low. Radiant gems, 10 for less than a 1000 gold? Good grief. Is someone duping these?

You get them from drops. You’ll probably end up with far more than you’ll ever use yourself.