I’m sort of enjoying the gameplay of D3 at the Hell level, but a fun night can be ruined by meeting some of the silly special elite combos that I simply cannot beat, even via cheesing, zoning, kiting and trying to get mobs stuck or lost on geometry.
While on the topic of kiting, when I visit the Diablo forums for advice, it appears kiting is not a cheesy way of playing a game. It seems people take it in stride and consider it the intended proper way to play Diablo 3 at the upper levels.
Does anyone think that is a bit of a silly way to design a game? A game where you put on some boots of speed and run around constantly, usually off screen of the critters, constantly tapping your slow movement speed, long range dots, turrent or pet that will slowly eat away at a pack of instant death bad guys over several minutes. Many skills totally useless because if they require getting within half the screen of the baddies, you likely die.
That aside, what will most likely make me quit playing is the lack of wonder and excitement when a corpse explodes into the sparklies of rare or even legendary treasure. I’ve already been trained to realize most of it will be boring and useless. At best my big woohoo will be over a new dagger or whatever that adds a predicable % more damage.
Rumors are they are going to revamp some of the more rare items. From the dev posts, it appears the only thing they think is wrong is the item lvls are not clear enough or are out of whack a bit for the level.
That is not enough, the item pool needs truly unique memorable items, items that change your gameplay, items that might even be the central item of a character build.
As it stands now, the items are a boring spread sheet. I understand it is hard to balance a game around items with truly powerful effects, but that is their job. Quit taking game balance so seriously. When you are so scared to introduce cool items, unique effects in a game about collecting items…you have lost sight of why people play action rpgs.