Betcha it ain’t. :-)

So far all I’ve seen are bad photoshops and a lot of hype. Meanwhile no movement on the AH which is basically impossible were there widespread duping.

It’s not clear if it’s an actual duping technique, or a gold ‘steal’ technique where the bidder buys something but the guy selling the item keeps both the item and the gold. That doesn’t actually generate gold just moves it around.

On that guy Krippi’s stream, the members of his party have said they tried it and confirms it works. Meaning the steal I think.

The people complaining are saying it’s on hardcore. And they are saying they noticed it because of a huge shift in auction prices in a matter of hours. They are also saying they hotfixed it though, despite Blizzard’s claim.

That’s the problem. It’s always someone saying they talked to someone who did it. Meanwhile the AH isn’t being pounded with people buying all the good stuff. Common sense > hearsay.

Oh, yeah, and this.

I am sure that the AH is designed as one of the mayor priorities to avoid item dupping and money duping. But also took so shorcuts on the implementation. Using the local clock to tell if a auction can be cancelled is understandable, not repeating the check again on the server is a joke. Mere users can see it like that and laught. But is a small problem and will be posible to patch on the server. If this really is conductive to duping, then I dont know what to think. Either way I dont think is a real problem, the normal players progresion will consume any money dupping. The players that are using millions now will be using billions in a few months, and any extra billions entering the cycle will be pocket money very quickly.

TD;DR version:

Nothing to see here, move along.

I realize this is more a “I don’t like D3” thread, but I’ll post my game related question here:
Last night in Act I Inferno I got a L60 1H Axe drop with 250 dex, 240 Vit, and 116 Int. There was only one other weapon with stats that high - however, no life on hit or socket, and low 400’s DPS makes me wonder if it has any value? I gave it to my Templar, and although his armor and DPS went down, he ended up with 64k hps :)

For me personally I would not buy a weapon with that low of DPS. Those are great stats but DPS trumps all, the stats won’t come close to making up for it unfortunately. Damn awesome follower weapon though!

I’m kind of bipolar with regard to D3. On the one hand, I really like playing it. I enjoy trying different strategies, skills, runes, seeing what they do, and trying to figure out how to use them. I like that I can go to the AH and buy some gear to improve my character. I like the different classes. I like playing with friends and killing stuff and seeing masses of demons dying.

I hate that it seems there was little testing of the Inferno level (yeah, let’s just quadruple the mobs hitpoints and damage, that’ll work!). I hate that the Witch Doctor feels lacking and that his pets are pretty useless in Inferno. I hate that it seems there is so much rampant exploiting and/or botting going on. I’ve read numerous threads about people exploiting issues with the game. These things get hotfixed, but it seems to me it’s so long after the fact that it doesn’t matter, and the people who’ve been exploiting or botting are getting away scot free - things like skipping to future acts, cancelling auctions by fiddling with your clock - getting to Act IV inferno and breaking jars. They hotfix these things and all it does to me is make it so when I break the vases in Act IV nothing ever drops (which makes the game less fun). The economy seems so out of whack - if you get a great drop and can sell it, you’re golden. If not, you’re struggling. I hate that there seems to be a ton of bots patrolling the auction houses, so the odds of you getting a good deal are almost nil. I hate that to progress a Monk in Inferno Act II I need to spend millions on gear (much more than I have).

You can say “just play the game and ignore all that” and to an extent I do that. And I think 1.0.3 will improve a number of areas - for instance, maybe we can team up and make some progress in Inferno Act II. Maybe the Act I drops will improve (though the RNG is harsh). And to be honest, I’ve dumped a ton of hours into D3, so I can’t really say I haven’t gotten my money’s worth. But it makes me sad that after so many years in development the game has had so many systemic issues.

This flies in the face of basically every rpg ever made though.

It has been a while, but i seem to remember item level not mattering basically at all in wow until people hit the level cap. Once everyone was 60, then item level started mattering because the level requirement couldn’t go up and they wanted the items to be stronger.

I also don’t seem to remember any bind on pickup items dropping from raid bosses that had a lower required level than the people doing the content. Lower level group dungeons tended to be similar, but obviously you could do them at higher than intended levels too.

Anyway, i finally got fed up of my mêlée wizard on nightmare even. I suppose i’m not having problems since my friend the Demon hunter dies MUCH more, but i find that in order to really kill most enemies without dying, almost all of my damage comes from meteor and i’m not mêlée anymore at all for the most part. Things simply do too much damage even using the Auction house a lot. The only way i can survive is to stack the hell out of life on hit, drop down lots of meteors and hope my health, which is now erratically jumping between empty and full every couple seconds even with me dodging the big obvious “you are dead” spells, lasts.

I switched to the boring ranged caster everyone else is using and now i am just another sorcerer, happily kiting away with blizzard.

I felt like the game peaked in Nightmare or maybe early Hell as far as being difficult enough that you need to pay attention to positioning and to elite packs’ abilities, yet forgiving enough that various builds (even quirky/idiosyncratic ones) are viable. My encounters with champ packs in Inferno have been nothing I would describe as ‘fun’ and I have no interest in doing the kind of farming that would be necessary to gear up more. It’s fine, I guess; I got my money’s worth and I suppose Inferno wasn’t meant for guys like me any more than AQ40 in vanilla WoW was.

Bingo! A bit part of that is you still have a useful arsenal of abilities. By the time you hit inferno, crowd control abilities likes roots, snares, etc have such a small effect/duration that it basically means if you’re not constantly running away from the enemy, they’re in your face chewing your leg off. And with them hitting so hard, that means you’re going to die quick (especially as a fragile class like a DH). Which means that the only way to play is to get speed boots and kite kite kite.

I was really hoping they’d avoid that problem in D3. I don’t like that the “End Game” which should challenge me the most as the player instead severely limits viable skill choices. It all just makes the game feel like I’m mashing my spreadsheet against their spreadsheet instead of the NM feel where I could still use traps, slows, stuns, etc to effect. It was the same problem I have with traditional MMO end games (raids). My interesting class that has stuns, roots, mezzes, snares, whatever instead gets reduced to spamming my attack rotation, since none of those things have any effect anymore.

IMO, Inferno should be MORE about using defensive builds which include CC, not less.

Wait, what? People were changing their system clocks letting them cancel auctions that had bids on them? I would think they should be able to ban the people that were doing it rather than roll back the entire game.

Has anyone lost their characters? I had a level 15 Demon Hunter, and when I logged in last week after not playing for awhile he was just… gone. I had no characters in my slots.

No characters? Do you have an authenticator? I’d make sure you don’t have unauthorized access on the account.

Make sure your server (NA, Europe, …) is set to the same one you used previously.

I just tried to fire up the game post-patch and get the “Diablo III is already running” error. Jesus tapdancing messiah.

Check to see if you might have toggled between US/European servers. They have seperate character lists and that’s what happened when my characters all “vanished.” (I was originally mis-set to Europe.)

This turned out to be a hoax.

Just like every other rumor about this game so far. People will believe just about anything if you say it seriously enough.

Not quite. Speaking as a Demon Hunter at the end of Act 1 Inferno (and the only reason I haven’t finished it yet is because I’m having a lot of fun with my newbie Monk), that’s a bit of an exaggeration. There are essentially three ways to deal with that act/difficulty:

A viable alternative to running away from enemies is making them run away from you. Even elites are affected by the fear rune on Elemental Arrow. Spam the arrow when things are coming toward you, spam a hatred generator as they are running from you. This is apparently viable all through Inferno, based on reports of other DHs - got the idea to try it from them in the first place.

Another viable alternative is not getting hit. Not by running away (that doesn’t work half the time anyway, due to the inconsistent hit mechanics), but by vanishing using Smoke Screen. Which means you stack + discipline gear and vanish whenever a ranged, fast charging or ambushing mob appears on screen. You spend most of the time on the offense, only retreating when out of discipline. Also not my original approach but that of DHs who made it all through Inferno.

The third viable way to play is edge-of-screen tactics. You usually can see enemies before they become aware of you. This means you can use skills like Hungering Arrow to fire off the screen or just to the edge of the screen and do damage with impunity. Or it means you can place Spike Traps (I use the 3 for the cost of one rune) right under groups of enemies. They go kaboom without you being noticed. This is my own thing, and I don’t know if it will continue to be viable in later acts, but it works for me right now.

Crazy kiting is only required for champion packs with the “fast” attribute - especially if it’s already a fast monster type to begin with. It’s usually these that stop your progress dead in its tracks. For a Demon Hunter anyway, the other classes have their own nemesis … ses?