You probably already know this, but you actually have to click on the download button to get money (or intel) from emails. I completely missed that on my first playthrough and money was really tight.

I bet I did that the first time I played as well.

There’s a $70k windfall someplace, as I recall. Forget where, exactly.

I didn’t pay too much attention to money, though, but I also bought all the intel – hey, there’s a perk for buying intel. I did buy that stealth armor, but I finished the game with a 2-star pistol and my starting cheapo AR.

Some of the best lines go with the Mike Thorton Is A Complete Dick And Probably Clinically Insane playstyle.

I just finished the final Taipei levels (there are two) and faced off with the boss.

Happy to report that both these levels are so full of cash lying every where that it netted me $50K!

I have about $154K and able to buy the Advanced Stealth Armor! Yay!

On my first playthrough, I’m going with the dumbass recruit that bungles things and annoys everyone. I’ll throw in some dickishness and random insanity too. I love the backwards baseball cap. It makes roleplaying so much fun. But I can’t decide between the douchebag sunglasses or the hipster-wannabe aviators.

I’ll try the stealthy veteran next time. I know I’m doing it backwards so I hope I still enjoy the game after all the hilarity I expect from this one.

“Mentally unstable ‘operator’ wannabe” was my frame for my Thorton. I too went with the backwards baseball cap and the douchebag sunglasses, but I also added the extremely bushy beard.

“Mentally unstable ‘operator’ wannabe” was my frame for my Thorton. I too went with the backwards baseball cap and the douchebag sunglasses, but I also added the extremely bushy beard.

I bet 90% of people who did a psycho playthrough added the bushy beard.

I’m currently rather stuck on the Intercept Nasri mission inside his palace. The part with the 2 patrolling guards and the apparently psychic elite guard that sometimes knows where I am while out of his sight.

Admittedly I’ve played through this far with the added challenge of doing everything stealthily with no skill points invested in stealth, but I’ve gotten close a few times on this part while still failing. Any chance at all I can pull this off or just adopt some sanity and shoot them all and forget about it?

Is this in the large room at the end of the hallway? If so, you might be missing the guy up on the balcony to your right who usually spots you first. I’m not sure as I’ve been playing only without the guard downgrade via intel, and I forget what that changes.

Right room, and he’s up there, but I’ve found with patience and timing I can sneak up and stab him. Then I’m left with 2 patrolling ones and the uber guard. The problem is no matter where I seem to drop them with subsonic rounds, one or the other immediately sees the corpse and I’m reloading again. I’ve also done it by climbing the immediate scaffolding to the left and killing the overlook guard with subsonic rounds again. Then I’m still left with those last damn three.

While we’re on the subject, perhaps it’s already been mentioned, but was anyone else bothered by guard behavior where if the slightest noise or possible sight of you occurs they just unleash hell? For all they know a fellow guard sneezed and here come the lobbed grenades and automatic weapons fire spraying at the shadows.

I’ve been disappointed so far with the “bungler” playthrough, actually. Mike can be a bit of a dick but he always seems professional and collected and has good reasons for stuff I’d hoped to be screwups.

Hell, I tried to botch the stealth training by charging through like a mad bull and aced it instead. You get way more points for speed and putting everyone down without damage than you lose for the alarm.

I’ve only just started, but I’ve had good luck choosing an aggressive/cocky response and then randomly inserting a recruit dialogue choice. The juxtaposition of overconfidence and concerned kid is hilarious so far. I don’t know if it will translate well to how I approach the missions themselves though. I don’t care about roleplaying that as much.

Yeah, at that point you’re on your own. Subsonic rounds and knife kills are on tier of quiet worse than KO’s and tranqs, and that requires pretty good timing in that setting. I’d say take the kills and call it a day.

While we’re on the subject, perhaps it’s already been mentioned, but was anyone else bothered by guard behavior where if the slightest noise or possible sight of you occurs they just unleash hell? For all they know a fellow guard sneezed and here come the lobbed grenades and automatic weapons fire spraying at the shadows.

If anything, the opposite is what drives me nuts in these games. When fellow guards disappear or your compound is being gradually overrun, it’s exactly the time to start lobbing grenades and shooting. Splinter Cell and Metal Gear have created absurd expectations for the patience and detachment of guards, and I think something like what Arkham Asylum tried to model is far more in keeping with what should happen.

My most consistent source of pissing people off needlessly has been the suave dialog branch mixed with aggressive. Rome is particularly fruitful in this respect.

With no points in stealth? I’m amazed you got as far as you did going full stealth with no stealth points. I think the noise alone will make it impossible soon if it isn’t already.

Why? With civilian attire noise is a non-issue, and I can’t imagine why anyone would regard the damage threshold of the starting armor as worth it in comparison unless they plan to treat it like a shooter.

If you have one on you, you might want to use the noise maker to get them to separate.

I think I just kept doing it as backstabbing was fast, reliable and no pesky alarms to deal with. And yes, armor seems rather pointless when it doesn’t protect very well and everyone everywhere can suddenly hear me approach as if I was dragging tin cans behind me. I guess I’ve really just been avoiding the stealth tree as it reads as if it’s painfully broken with talents that sound like I could just skip around in plain sight, which just sounds dumb.

So if I have to beat it as a shooter I will and I’ll play my veteran game with the stealth stuff, giving it a chance to redeem itself. I’ve got assault rifles, toughness and tech so I ought to be okay in a firefight. Shame the active skill for my gun type is so worthless. Oh, yay, I can lock on to torsos which doesn’t drop enemies very fast.

Good luck with that. Please leave Moscow from the embassy to Brayko’s mansion for last in order to avoid an aneurysm.