The best part is when evasion triggers when they are right up on you, so you can give them a quick punch to the throat to knock them out. I love that move so much.

I really dislike that situational awareness, it’s my biggest 3rd person dislike. Cover should be a trade-off where things like good sound design should come into play.

That is an awesome move, especially when they’re running right toward you while being covered from far back. Pop out, evasion, punch to the throat, duck back in cover. I feel like such a ninja when I pull that off successfully.

I just unlocked the “headshot from cover” ability for my pistol, which has vastly improved my stealth game. Lots of really good ideas in there - I expect my second playthrough will be significantly different as I plan to focus heavily on the SMG. :D

I’m really enjoying this game as well. I took the ‘easy’ route of AR/Toughness/Sabatoge and am just starting my final mission area (I went Taipei, Rome, Moscow). I’m getting better at sneaking around, so I may try an agent build next time. Also, hacking is really weird on the PC at first, but once you “get it” it is pretty painless - it just take awhile to click.

Just finished this game tonight, loved it. My first impression with it wasn’t so good and I quit playing for a few weeks. Glad I returned to it. My skills were Stealth/Assault Rifle/Toughness, with some in pistol. Was a nice guy overall, because a non-lethal takedown is always the most silent takedown.

Think I’ll replay it and just slaughter everyone this time and be a total dick.

I really enjoyed it, more than anything else I’ve played this year. I didn’t care about the things that drove everyone else crazy and I loved the bit and pieces that made it an CRPG. I’m a sucker for the power curve, picking and choosing skills, leveling up. I loved the dialogue system because it defeated every effort to create an optimal path. The right choices weren’t always obvious and I couldn’t make everyone happy.

And what a great lead-in for a sequel … :(

Yep, the ending(s) was great, unlike Fallout: NV, where the end is more the weak point.

For anyone interested, this game is now $15 on gamersgate: http://www.gamersgate.com/DD-ALP/alpha-protocol

The game sounds cool despite the number of bugs and technical faults that are mentioned everywhere. I’ve done snooping on my own but so far has been fruitless, can someone share with me any patches, must-have mods/tweaks/fixes, and things you wish you had known before you started the game and made your character?

I loved it, really straight up loved it and for fifteen I don’t think it’s much of a gamble.

Things I Wish I Had Known, WOT Edition:

There are 4 base class choices (which each start with 31 skill points), plus Recruit (start with 0 skill points) and Veteran (start with 120 skill points). IIRC, you have to play once as Recruit to unlock Veteran, but I think Recruit is available immediately. Playing as Recruit or Veteran gives you additional dialogue options in many conversations, and there are class specific perks for choosing those dialogue options enough times (the Recruit perks give you bonus skill points, which helps ease the pain of starting with 0). Also, there’s a mission where you normally* have to choose between completing objective A or B, but playing as Veteran gives you the option to complete both. If you play as Recruit your first time, I strongly advise setting the difficulty no higher than Normal.

After you complete the initial group of missions and the game let’s you off the leash, you get to choose a specialization, which means picking 3 skills which you can max to Rank 15 (limit is 10 for all non-specialized skills), and it also gives you a one-time opportunity to un-spend and reallocate all of the skill points you’ve earned. I wish I’d known this the first time I played, because it would have spared me the worry about designing the perfect character build before I even knew what the various skills did.

The technical skills (specifically Sabotage and Technical Aptitude) can sometimes give you mission/dialogue choices that are otherwise unavailable.

Sabotage to Rank 2 is a must, because it helps with lockpicking, hacking and electronic bypass, which you will do a lot (really really a lot).

Repeat each of the 3 training exercises (weapons, gadgets, stealth) until you get a score of at least 100, because that gives you access to 3 bonus exercises.

Take your time in missions and explore, because you can find a lot of cash, gear, ammo and Intel that you’d miss otherwise. Read the Intel you find (or buy), as it can give you clues to defeating the troops of the various factions more easily, and help you navigate conversations in a way that increases/decreases your standing with individuals as you wish.

In some missions you’ll find evidence that a company has done something illegal, and you’ll have the option to A) forward the data to a reporter, B) sell it on the black market, or C) use it to blackmail the company for cash. Option “C” is always the most lucrative, there’s no negative consequence for doing it, and you should be able to achieve max positive rep with the reporter without sending her any of those files. In my first game I sent her all of them, then looked it up after I finished and realized I’d turned a $135,000 asset into $9,000.

When the world opens up and you can travel to any city at will, consider visiting each city once and talking to the local black market contact (Heck, Grigori, and I forget who in Rome) before doing any real missions, because it will really expand your purchasing options.

The Mk2 and Mk3 versions of the various gadgets should be your last purchases, after getting your weapons and armor set up the way you want them.

Before the final mission (you’ll know when it’s that time), if you think you’re going to play again as Veteran, sell anything that isn’t critical, because I’m 95% sure that cash carries over into your next game, but I’m 100% certain that weapons/armor/gadgets/mods do not.

*I’ve read that having enough points in a particular skill will also let you complete both objectives, but I’ve never tried it.

Thanks mate, that will be really handy.

That’s some great stuff, Senjak. Thanks.

I didn’t even know that about veteran. Guess it’s time to pick it up again.

I played recruit on normal, then veteran on hard. I thought the recruit option was fine although insubstantial in dialog choice terms, and the veteran option a good amount of fun for a replay. And yeah, a complete recruit playthrough is required for veteran.

I don’t recommend hard difficulty. It is hard, but it’s mostly just exaggerating the worst parts of the game.

Yeah, I think for another playthrough I’d go with the easiest setting, just to blow through the painful parts and check out what the alternatives offered.

There is no downside to playing on easy.

If you’re feeling experimental, try doing the missions in a different order than your previous games. In some cases that can make new pre-mission Intel options available for purchase, and can also lead to new/different conversations with your handlers.

I forgot to mention, the 360 version of the game has an annoying bug with the U.S. Embassy mission in Moscow, and it might exist in all versions. Don’t set foot on the roof, or even open the 2nd floor roof access door, until the end of the mission (at which point you can safely use the roof exit if you want). Setting foot on the roof before the end can cause you to be blamed for killing embassy security personnel, even if you never harm anyone during the mission.

Would still like to see the Alien game at some point… :(

Steam has it for $7.50.

Sweet, was waiting for it to hit $10. Are there any fan patches or anything yet?