Nope – at least, not that I’ve seen.
And that’s exactly it – in EVE, when your ship blows up, that ship is gone, and thus you’ve removed it and all of the stuff it took to make it - materials, processing time, and so on – from the economy. So now you need to go back and buy another one. So there’s constant demand for even the basic ships, which makes it always worth it for someone to keep putting those materials and processing time on the market.
To my understanding, there’s no equivalent in New World, which concerns me about the long-term health of the economy.
Now, that said, having spent more time with it, there’s an interesting wrinkle in New World’s economy, which is that higher-tier refined materials require both lower-tier refined materials and higher-tier raw materials to make. So you use 4 T1 raw wood to create 1 T1 refined wood. But to create T2 refined wood, you need 4 T1 refined wood and 4 T2 raw wood. And to create T3 refined wood, you need 4 T2 refined wood and 4 T3 raw wood. And so on. I assume this was done to ensure that low-tier materials always have a purpose and value, but at least right now, it’s led to a scenario where the T1 raw materials are hilariously expensive, and the T2-3 raw materials are selling for pennies.
I don’t know how it all shakes out in the end – right now when most everyone is still leveling, the economy is in a lot of flux. But I’m still concerned about the viability of an economic playstyle at endgame.