Pro Tip: MMORPGs are hard to make well. New World has a lot of the fundamentals down pat. Combat feels good, the world is attractive, there is a lot to do overall. It’s engaging, especially early on. But the finer details, like overall balance, progression, PvP vs. PvE, loot, crafting at the end game, housing, storage, player interactions–these things are all extremely difficult IMO to nail down. Especially as the more you do, the more different niches of players you run into expecting something besides what you are doing.
All I really ask (above and beyond basic functionality of course) is that a developer have a coherent vision of what they want to do, and that their execution reflects that vision. Whether I like the vision or not is important in terms of whether I play the game, but in terms of critical appreciation, I’m much more interested in coherence.