I narrowly avoided the house trap. With the first house being 50% off I thought I’d save for the biggest but before i was able to get enough money I learned how expensive it was going to be to maintain. And that property taxes could change of another faction took over. No way, I’d have to be grinding every day just to make me tax payment.
ya, i’m hoping i can level to where i can place the basic chests before taxes become due. That way i can keep the extra storage and just forgo the free fast travel when i default. I dont have any trophies, so the fast travel’s the only thing i lose (i think)
So do the town improvements degrade when people dont do the board quests? I’ve noticed that a couple of the stations have degraded and dont know why. If that is true (as opposed to being sabotaged by the current governing faction), thats some poor design…
I believe Corrupted Invasions will degrade stations if not stopped.
Who should we get a hold of in game for invites?
Does New World have actual loss when you die and stuff?
Honestly, that’s the real key to EvE that makes it work, that no one else is willing to do. When you die, you lose your stuff. Wars and stuff have the effect of destroying things and removing them from the game.
Very few other games are willing to cross that line and impose that kind of loss on players.
Not really. PVE deaths can be expensive as it bangs up your equipment which can be costly to repair, but nothing breaks. I don’t know if PVP deaths incur that penalty. I’d guess not, but I don’t know.
Nope – at least, not that I’ve seen.
And that’s exactly it – in EVE, when your ship blows up, that ship is gone, and thus you’ve removed it and all of the stuff it took to make it - materials, processing time, and so on – from the economy. So now you need to go back and buy another one. So there’s constant demand for even the basic ships, which makes it always worth it for someone to keep putting those materials and processing time on the market.
To my understanding, there’s no equivalent in New World, which concerns me about the long-term health of the economy.
Now, that said, having spent more time with it, there’s an interesting wrinkle in New World’s economy, which is that higher-tier refined materials require both lower-tier refined materials and higher-tier raw materials to make. So you use 4 T1 raw wood to create 1 T1 refined wood. But to create T2 refined wood, you need 4 T1 refined wood and 4 T2 raw wood. And to create T3 refined wood, you need 4 T2 refined wood and 4 T3 raw wood. And so on. I assume this was done to ensure that low-tier materials always have a purpose and value, but at least right now, it’s led to a scenario where the T1 raw materials are hilariously expensive, and the T2-3 raw materials are selling for pennies.
I don’t know how it all shakes out in the end – right now when most everyone is still leveling, the economy is in a lot of flux. But I’m still concerned about the viability of an economic playstyle at endgame.
There’s also a big cost to these materials: storage. Every crafter I know is out of storage space, even trying to split up their operations. I mean sure, you can stash materials in every settlement but then you have the cost either in time or Azoth to go grab it and bring it to where you need it (or ship, in the case your faction controls contiguous territory. Not the case for my setup/server, unfortunately).
Potions are consumables so you’d think maybe there’d be a market for them… but they’re heavy as hell and outrageously expensive to make. I mean, making a single health pot is going to require a rare “blue” resource to craft? Yikes. Meanwhile, they drop like candy from provision supplies. By far the cheaper way to get them but again, who has the weight capacity to lug them all around?
I do love the fact that base tier resources continue to be valuable but even the XP calculations for crafting are off. The most efficient way to level up crafting is by mass producing base tier armor and weapons. You get less XP per material if you make steel or star metal gear instead of iron because of the iron it takes to make those higher end materials. Not to mention that then you’re also having to spend time farming settlements for refining materials like crossweave and flux.
So at the end of the day, the best method to raise crafting skills is to farm the hell out of hemp, iron, etc. and ignore all the high tier stuff. And given my storage is already stuffed to the brim, I don’t even have room to pick up wireweed even if I wanted to stockpile it. I barely have enough storage as it is, I can’t hang on to hundreds or thousands of high end materials so that some day I’ll be able to craft armor for myself after the very lengthy crafting grind.
Sounds very much like real life. :P
Just dinged 30 and working on my rep in Brightwood for a T1 house. Will keep Everfall as my Inn location and probably use it mostly for gathering.
that is definitely something missing and will likely mean endgame economy will just not quite work right. EvE and Albion Online are the ones I’ve played that did this the smoothest.
In a long past alpha 18+ months ago, New World was a “full loot” PvP game. They changed it after Jan 2020. It was not exactly full loot, but close enough (you lost stuff, your killer gained stuff).
So a lot of the current design decisions are a hang over from the old systems. Yes, the economy would make more sense with item loss, but they removed it and now some parts of the economy do not make sense.
A source on the dates, with links to the official statement.
I ran around a few times in the open world flagged for pvp. Three times I was set upon by groups that outnumbered (and outleveled) me, the other times, i was simply outleveled and generally set upon while i was engaged. Thats all pretty standard imo. The only time that bugged me was when i helped clear a corruption and was set upon just as i helped clear it. Ya, way to go, hero.
Now, i don’t bother with it, though i suppose i could use it as a free portal home. And I’m not high enough level to get invited to wars, so pretty much the only game in town is pve.
I stumbled onto a governors desk last night. So, if i understand it right, the controlling company of my windsward zone makes 245k gold a week? And then has to pay 22.5k back to run the town, for a net profit of 220k a week? Split between up to 100 people? That seems…ridiculous? I mean, it’s probably really cool if you’re with that company, but for us people just scrambling to make tax, it seems out of whack.
Yes. The best part of having a house is being able to recall to it like an inn, except you can also pay a bit of azoth to reset the timer.
Since Amazon admitted to and then fixed some FUBAR PvP zone control mechanics they probably should have reset all the zones to the way they were at launch. That way every alliance would have an equal chance again. From what I’ve read most servers are now dominated by one or two alliances, i.e. the ones who used the screwed up zone mechanics to their advantage at launch. Now it is much harder to take control from them as I understand it. Do I think a reset will happen? Nah.
No. The stuff they changed didn’t come into play for nearly a week. Resetting the maps would just be a huge gold sink. And I say that as someone whose company got the bad end of that bug.
There was no advantage “at launch”. It has to do with flipping an established territory (I.e. already claimed) into a war state too easily after the territory had been held for an extended period
No, it is more difficult to create the opportunity to take control (declare war), but by no means impossible. A few players could not be able to initiate a war (which is what was happening). It should rage a concerted effort by a large number of players from a given faction.
For Finias/Marauders it’s
Or post your in game name here. You need to have chosen the Marauders faction first.
I may transfer when that’s a thing.
There was a crazy queue in that server on launch and I just decided to fart around elsewhere until they sorted it.
During the closed beta when i ran into this problem i started posting large volume items on the auction house at ‘high’ rates as a means of storing them. The cost was negligible compared to the value of storage space. no idea if this is still an economical way to free up space in the released version.