Yeah, it seems to be taking longer to get going than SOMA did, although IIRC, SOMA had a bit of a slow opening as well, just not this slow.
But those caves; wow, I thought I’d never get out of there. I don’t think you can really get lost in there, but it sure felt like I was a couple of times. I guess my advice would be: When in doubt, just forge ahead, and use your amulet. It not only opens portals, but is a direction-finder as well.
Once you’re well into the caves (saying any more would be spoiler-ish), the suspense begins to ramp up considerably, to the point where I nearly couldn’t take it, but that’s probably just me. I tried to conserve on my matches (you don’t get an actual lantern until the end of the caves), which resulted in my toppling off a cliff, which amazingly didn’t kill me, or even injure me, near I can tell. Which is fine. At that point I was making progress and didn’t feel like dealing with any setbacks.
I’m an explorative sort of gamer, so I’d say I was in those caves roughly an hour. At first I thought I was going to hate that section, but it got quite interesting toward the end, even though I don’t really know what’s going on yet. But yeah, by the end, I was very ready to come out into the daylight.
And once that happened, the game is looking quite beautiful again, and looks like it’s going to keep getting more interesting. I’m thinking this is structured a bit like a “SOMA-in-the-desert”, gameplay-wise. Story-wise though? It’s far too soon to tell. I’m really hoping they pull it off. I have yet to read any reviews, and I must say that it’s been kind of fun going into a game blind, not really knowing anything about it. I rarely do that, and it happened here by accident, because I just found out about the game’s existence only a week or so before it released, so avoiding reviews was pretty easy.